From physical keyboard to touch keyboard, from mouse to touch pad, and the many latest wearable controllers, people are looking for different ways to interact with computers for years. Researches have been done on Electroencephalogram (EEG) based technology, and used it in neurofeedback games and brain-computer interface. Although the brain-computer interface still can’t provide a smooth control as keyboard or joystick to games on market like call of duty, need for speed etc. Such technologies could also be used in simple entertainment and medical applications. In this report, I will review on possible EEG activities associated with concentration level indication, signal processing process, as well as a concentration driven game design and ...
Games are interactive applications that require input devices in order to send messages for the inte...
The target of our project is to develop a game controlled by attention based brain wave signals. My ...
With the blossom of the gaming industry, an increasing number of novel input devices are invented t...
Brain Computer Interface (BCI) based neurofeedback games have been utilized to improve cognitive ski...
With the recent commercialisation of BCI devices, BCI-based games have recently been actively develo...
With the recent commercialisation of BCI devices, BCI-based games have recently been actively develo...
With the rise of technology, the sophistication of video games is rising. Not only restricted to the...
The way human interacts with electronic games has changed in a dramatic manner in the past decade. M...
In recent years, research on Brain Computer Interface (BCI) games have grown rapidly due to the incr...
Human brain performance emphasised on brain concentration levels and the existing ways to improve hu...
There are nearly 10 percent of the global population that are diagnosed with Attention Deficit Hyper...
Human brain performance emphasised on brain concentration levels and the existing ways to improve hu...
This Final Year Project report records a summary of the design and implementation of multiple Brain ...
Abstract—Recently, EEG-based technology has become more popular in “serious ” games designs and deve...
Attention Deficit Hyperactivity Disorder (ADHD) and Attention Deficit Disorders (ADD) are two of the...
Games are interactive applications that require input devices in order to send messages for the inte...
The target of our project is to develop a game controlled by attention based brain wave signals. My ...
With the blossom of the gaming industry, an increasing number of novel input devices are invented t...
Brain Computer Interface (BCI) based neurofeedback games have been utilized to improve cognitive ski...
With the recent commercialisation of BCI devices, BCI-based games have recently been actively develo...
With the recent commercialisation of BCI devices, BCI-based games have recently been actively develo...
With the rise of technology, the sophistication of video games is rising. Not only restricted to the...
The way human interacts with electronic games has changed in a dramatic manner in the past decade. M...
In recent years, research on Brain Computer Interface (BCI) games have grown rapidly due to the incr...
Human brain performance emphasised on brain concentration levels and the existing ways to improve hu...
There are nearly 10 percent of the global population that are diagnosed with Attention Deficit Hyper...
Human brain performance emphasised on brain concentration levels and the existing ways to improve hu...
This Final Year Project report records a summary of the design and implementation of multiple Brain ...
Abstract—Recently, EEG-based technology has become more popular in “serious ” games designs and deve...
Attention Deficit Hyperactivity Disorder (ADHD) and Attention Deficit Disorders (ADD) are two of the...
Games are interactive applications that require input devices in order to send messages for the inte...
The target of our project is to develop a game controlled by attention based brain wave signals. My ...
With the blossom of the gaming industry, an increasing number of novel input devices are invented t...