Brain Computer Interface (BCI) based neurofeedback games have been utilized to improve cognitive skills in non-disabled individuals. Electroencephalogram(EEG), among other noninvasive BCIs, is popular due to its fine temporal resolution and ease of use property. In this report, an attention-based game using EEG is proposed, with players’ attention as BCI input to game. The game integrates gameplay elements from Role-Playing Games(RPGs), incorporating conflicts and level challenges, and Action Games, more specifically Platform Games as a subgenre. Real-time computation of attention scores involves ratio of theta to beta band power in EEG signals, and determines the velocity of the avatar. The experimental results show that the ga...
In recent years, research on Brain-Computer Interface (BCI) technology for healthy users has attract...
BCI gaming is a very young field; most games are proof-of-concepts. Work that compares BCIs in a gam...
Human brain performance emphasised on brain concentration levels and the existing ways to improve hu...
With the recent commercialisation of BCI devices, BCI-based games have recently been actively develo...
With the recent commercialisation of BCI devices, BCI-based games have recently been actively develo...
In recent years, research on Brain Computer Interface (BCI) games have grown rapidly due to the incr...
With the rise of technology, the sophistication of video games is rising. Not only restricted to the...
From physical keyboard to touch keyboard, from mouse to touch pad, and the many latest wearable cont...
This Final Year Project report records a summary of the design and implementation of multiple Brain ...
The way human interacts with electronic games has changed in a dramatic manner in the past decade. M...
With the blossom of the gaming industry, an increasing number of novel input devices are invented t...
Games are interactive applications that require input devices in order to send messages for the inte...
Nowadays there are many ways to treat attention related psychological disorder, such as meditation a...
Attention Deficit Hyperactivity Disorder (ADHD) and Attention Deficit Disorders (ADD) are two of the...
There are nearly 10 percent of the global population that are diagnosed with Attention Deficit Hyper...
In recent years, research on Brain-Computer Interface (BCI) technology for healthy users has attract...
BCI gaming is a very young field; most games are proof-of-concepts. Work that compares BCIs in a gam...
Human brain performance emphasised on brain concentration levels and the existing ways to improve hu...
With the recent commercialisation of BCI devices, BCI-based games have recently been actively develo...
With the recent commercialisation of BCI devices, BCI-based games have recently been actively develo...
In recent years, research on Brain Computer Interface (BCI) games have grown rapidly due to the incr...
With the rise of technology, the sophistication of video games is rising. Not only restricted to the...
From physical keyboard to touch keyboard, from mouse to touch pad, and the many latest wearable cont...
This Final Year Project report records a summary of the design and implementation of multiple Brain ...
The way human interacts with electronic games has changed in a dramatic manner in the past decade. M...
With the blossom of the gaming industry, an increasing number of novel input devices are invented t...
Games are interactive applications that require input devices in order to send messages for the inte...
Nowadays there are many ways to treat attention related psychological disorder, such as meditation a...
Attention Deficit Hyperactivity Disorder (ADHD) and Attention Deficit Disorders (ADD) are two of the...
There are nearly 10 percent of the global population that are diagnosed with Attention Deficit Hyper...
In recent years, research on Brain-Computer Interface (BCI) technology for healthy users has attract...
BCI gaming is a very young field; most games are proof-of-concepts. Work that compares BCIs in a gam...
Human brain performance emphasised on brain concentration levels and the existing ways to improve hu...