The purpose of this study to determine the relationship between intensity of playing online slot games and academic procrastination among adolescents in the city of Padang Panjang. This research is a quantitative correlational research with sample selection using incidental sampling technique. The number of samples in this study were 125 subjects. This study uses a modified Internet Gaming Disorder scale and an academic procrastination scale. Data analysis techniques in this study used product moment correlation with the help of SPSS version 16.0 for Windows. Based on the results of this study obtained a correlation coefficient value of 0,475 and p value = 0,000 (p < 0,05), so Ha accepted. This means that, there is a significant positive...
Penelitian ini bertujuan untuk mengetahui perbedaan prokrastinasi akademik mahasiswa Universitas Kri...
Penelitian ini bertujuan untuk mengetahui hubungan antara kontrol diri dengan intensitas bermain gam...
This study aims to determine the relationship between playing game online and learning concentration...
The purpose of this study to determine the relationship between intensity of playing online slot gam...
Penelitian ini bertujuan untuk mengetahui pengaruh intensitas bermain game online terhadap prokrasti...
Penelitian ini bertujuan untuk mendeskripsikan dan melihat hubungan peran kontrol diri dan aktivitas...
The problem in this research was the student’s low the ability to learn correctly about the effects ...
The problem in this research was the student’s low the ability to learn correctly about the effects ...
Prokrastinasi akademik dikenal dengan perilaku siswa yang tidak sesuai dengan rencana dengan melakuk...
Penelitian ini bertujuan untuk mengetahui apakah terdapat hubungan intensitas bermain game online te...
This study aims to determine the relationship between the intensity of the use of online games with ...
Penelitian ini dilatarbelakangi oleh tingginya intensitas bermain game online pada anak usia sekolah...
Prosocial behavior was expected to grow and develop in students. In fact there were still students w...
Prosocial behavior was expected to grow and develop in students. In fact there were still students w...
The purpose of this study was to determine the effect of online games on the behavior of students at...
Penelitian ini bertujuan untuk mengetahui perbedaan prokrastinasi akademik mahasiswa Universitas Kri...
Penelitian ini bertujuan untuk mengetahui hubungan antara kontrol diri dengan intensitas bermain gam...
This study aims to determine the relationship between playing game online and learning concentration...
The purpose of this study to determine the relationship between intensity of playing online slot gam...
Penelitian ini bertujuan untuk mengetahui pengaruh intensitas bermain game online terhadap prokrasti...
Penelitian ini bertujuan untuk mendeskripsikan dan melihat hubungan peran kontrol diri dan aktivitas...
The problem in this research was the student’s low the ability to learn correctly about the effects ...
The problem in this research was the student’s low the ability to learn correctly about the effects ...
Prokrastinasi akademik dikenal dengan perilaku siswa yang tidak sesuai dengan rencana dengan melakuk...
Penelitian ini bertujuan untuk mengetahui apakah terdapat hubungan intensitas bermain game online te...
This study aims to determine the relationship between the intensity of the use of online games with ...
Penelitian ini dilatarbelakangi oleh tingginya intensitas bermain game online pada anak usia sekolah...
Prosocial behavior was expected to grow and develop in students. In fact there were still students w...
Prosocial behavior was expected to grow and develop in students. In fact there were still students w...
The purpose of this study was to determine the effect of online games on the behavior of students at...
Penelitian ini bertujuan untuk mengetahui perbedaan prokrastinasi akademik mahasiswa Universitas Kri...
Penelitian ini bertujuan untuk mengetahui hubungan antara kontrol diri dengan intensitas bermain gam...
This study aims to determine the relationship between playing game online and learning concentration...