In this paper, algorithms have been developed that are capable of efficiently pre-processing massive point clouds for the rapid computation of the shortest distance between a point cloud and other objects (e.g. triangulated, point-based, etc.). This is achieved by exploiting fast distance computations between specially structured subsets of a simplified point cloud and the other object. This approach works for massive point clouds even with a small amount of RAM and was able to speed up the computations, on average, by almost two orders of magnitude. Given only 8 GB of RAM, this resulted in shortest distance computations of 30 frames per second for a point cloud originally having 1 billion points. The findings and implementations will have ...
Data structures that allow efficient distance estimation have been extensively studied both in centr...
We present an algorithm for fast computation of discretized 3D distance elds using graphics hard-war...
We demonstrate how Dijkstra's algorithm for shortest path queries can be accelerated by using precom...
Recently the area of motion planning research has been experiencing a significant resurgence of inte...
This article focuses on algorithms for fast computation of the Euclidean distance between a query po...
In this paper we study approximate landmark-based meth-ods for point-to-point distance estimation in...
We study the problem of preprocessing a large graph so that point-to-point shortest-path queries can...
With the increasing availability of terrain data, e.g., from aerial laser scans, the management of s...
With the increasing availability of terrain data, e.g., from aerial laser scans, the management of s...
The Seventeenth Workshop on Algorithm Engineering and Experiments (ALENEX 2015), 5 January 2015Comp...
Shortest path search are a popular topic due to the increasingly use of navigation products and soci...
Answering point-to-point distance queries is important in many applications, including games, roboti...
We provide an implementation of an exact route planning algorithm on a mobile device that answers di...
2 Scalable Network Distance Browsing in Spatial Databases As online map services have become popular...
The increasing availability of massive and accurate laser data enables the processing of spatial que...
Data structures that allow efficient distance estimation have been extensively studied both in centr...
We present an algorithm for fast computation of discretized 3D distance elds using graphics hard-war...
We demonstrate how Dijkstra's algorithm for shortest path queries can be accelerated by using precom...
Recently the area of motion planning research has been experiencing a significant resurgence of inte...
This article focuses on algorithms for fast computation of the Euclidean distance between a query po...
In this paper we study approximate landmark-based meth-ods for point-to-point distance estimation in...
We study the problem of preprocessing a large graph so that point-to-point shortest-path queries can...
With the increasing availability of terrain data, e.g., from aerial laser scans, the management of s...
With the increasing availability of terrain data, e.g., from aerial laser scans, the management of s...
The Seventeenth Workshop on Algorithm Engineering and Experiments (ALENEX 2015), 5 January 2015Comp...
Shortest path search are a popular topic due to the increasingly use of navigation products and soci...
Answering point-to-point distance queries is important in many applications, including games, roboti...
We provide an implementation of an exact route planning algorithm on a mobile device that answers di...
2 Scalable Network Distance Browsing in Spatial Databases As online map services have become popular...
The increasing availability of massive and accurate laser data enables the processing of spatial que...
Data structures that allow efficient distance estimation have been extensively studied both in centr...
We present an algorithm for fast computation of discretized 3D distance elds using graphics hard-war...
We demonstrate how Dijkstra's algorithm for shortest path queries can be accelerated by using precom...