Recently the area of motion planning research has been experiencing a significant resurgence of interest based on hybrid working environments that combine point and CAD models. Companies are able to work with point clouds and perform certain operations, such as path-planning, but they lack the support for fast shortest-distance computations for point clouds with more than tens of millions of points. Therefore, there is a need for handling and pre-processing massive point clouds for fast-queries. In this thesis, algorithms have been developed that are capable of efficiently preprocessing massive point clouds for fast out-of-core queries allowing rapid computation of the exact shortest distance between a point cloud and a triangulated object....
Point cloud segmentation is a fundamental problem in point processing. Segmenting a point cloud full...
We describe an effective and efficient method for point-wise semantic classification of 3D point clo...
Abstract—Three-dimensional (3D) models of environments are a promising technique for serious gaming ...
In this paper, algorithms have been developed that are capable of efficiently pre-processing massive...
This article focuses on algorithms for fast computation of the Euclidean distance between a query po...
With advance in technology access to data especially 3D point cloud data becomes more and more an ev...
International audienceIn addition to more traditional geographical data such as images (rasters) and...
To efficiently handle the continuously increasing raw point data-set sizes from high-resolution lase...
peer reviewedThis article describes a complete unsupervised system for the segmentation of massive 3...
Point cloud segmentation is a fundamental problem in point processing. Segmenting a point cloud full...
This thesis introduces a new acceleration heuristic for shortest path queries, called the PCD algori...
Performing point pattern analysis using Ripley's K function on point events of large size is computa...
<p>Large scale geometric data is ubiquitous. In this dissertation, we design algorithms and data str...
Abstract—Three-dimensional (3D) models of environments are a promising technique for serious gaming ...
Summary. Given a set S of points in R 3 sampled from an elevation function H: R 2 → R, we present a ...
Point cloud segmentation is a fundamental problem in point processing. Segmenting a point cloud full...
We describe an effective and efficient method for point-wise semantic classification of 3D point clo...
Abstract—Three-dimensional (3D) models of environments are a promising technique for serious gaming ...
In this paper, algorithms have been developed that are capable of efficiently pre-processing massive...
This article focuses on algorithms for fast computation of the Euclidean distance between a query po...
With advance in technology access to data especially 3D point cloud data becomes more and more an ev...
International audienceIn addition to more traditional geographical data such as images (rasters) and...
To efficiently handle the continuously increasing raw point data-set sizes from high-resolution lase...
peer reviewedThis article describes a complete unsupervised system for the segmentation of massive 3...
Point cloud segmentation is a fundamental problem in point processing. Segmenting a point cloud full...
This thesis introduces a new acceleration heuristic for shortest path queries, called the PCD algori...
Performing point pattern analysis using Ripley's K function on point events of large size is computa...
<p>Large scale geometric data is ubiquitous. In this dissertation, we design algorithms and data str...
Abstract—Three-dimensional (3D) models of environments are a promising technique for serious gaming ...
Summary. Given a set S of points in R 3 sampled from an elevation function H: R 2 → R, we present a ...
Point cloud segmentation is a fundamental problem in point processing. Segmenting a point cloud full...
We describe an effective and efficient method for point-wise semantic classification of 3D point clo...
Abstract—Three-dimensional (3D) models of environments are a promising technique for serious gaming ...