We present an algorithm for fast computation of discretized 3D distance elds using graphics hard-ware. Given a set of primitives and a distance metric, our algorithm computes the distance eld for each slice of a uniform spatial grid by rasterizing the distance functions of the primitives. We compute bounds on the spatial extent of the Voronoi region of each primitive. These bounds are used to cull and clamp the distance functions rendered for each slice. Our algorithm is applicable to all geometric models and does not make any assumptions about connectivity or a manifold representation. We have used our algorithm to compute distance elds of large models composed of tens of thousands of primitives on high resolution grids. Moreover, we demon...
In this paper we address the problem of rapid distance computation between rigid objects and highly ...
An algorithm for computing intrinsic distance functions and geodesics on sub-manifolds of given b...
Abstract—This paper focuses on an important query in scientific simulation data analysis: the Spatia...
Distance fields are a widely investigated area within the area of Volume Graphics. Research is divid...
A distance field is a representation where, at each point within the field, we know the distance fro...
To solve the problems of the existing point-to-triangle-mesh distance computation algorithm which ru...
An algorithm for computing intrinsic distance functions and geodesics on sub-manifolds of Rd given b...
This paper describes a fast approximate approach for the GPU-based computation of 3D Euclidean dista...
The computation of geodesic distances is an important research topic in Geometry Processing and 3D S...
The need to analyze and visualize distances between objects arises in many use cases. Although the p...
This article focuses on algorithms for fast computation of the Euclidean distance between a query po...
Abstract—Computing geodesic distances on triangle meshes is a fundamental problem in computational g...
We present a highly practical, efficient, and versatile approach for computing approximate geodesic ...
One simple and robust way to get a reconstruction of surfaces from a given contour stack dealing wel...
Figure 1: Interactive Hausdorff Distance Computation. Our algorithm can compute Hausdorff distance b...
In this paper we address the problem of rapid distance computation between rigid objects and highly ...
An algorithm for computing intrinsic distance functions and geodesics on sub-manifolds of given b...
Abstract—This paper focuses on an important query in scientific simulation data analysis: the Spatia...
Distance fields are a widely investigated area within the area of Volume Graphics. Research is divid...
A distance field is a representation where, at each point within the field, we know the distance fro...
To solve the problems of the existing point-to-triangle-mesh distance computation algorithm which ru...
An algorithm for computing intrinsic distance functions and geodesics on sub-manifolds of Rd given b...
This paper describes a fast approximate approach for the GPU-based computation of 3D Euclidean dista...
The computation of geodesic distances is an important research topic in Geometry Processing and 3D S...
The need to analyze and visualize distances between objects arises in many use cases. Although the p...
This article focuses on algorithms for fast computation of the Euclidean distance between a query po...
Abstract—Computing geodesic distances on triangle meshes is a fundamental problem in computational g...
We present a highly practical, efficient, and versatile approach for computing approximate geodesic ...
One simple and robust way to get a reconstruction of surfaces from a given contour stack dealing wel...
Figure 1: Interactive Hausdorff Distance Computation. Our algorithm can compute Hausdorff distance b...
In this paper we address the problem of rapid distance computation between rigid objects and highly ...
An algorithm for computing intrinsic distance functions and geodesics on sub-manifolds of given b...
Abstract—This paper focuses on an important query in scientific simulation data analysis: the Spatia...