Movement of Units in Real-Time Strategy (RTS) Games is a non-trivial and challenging task mainly due to three factors which are constraints on CPU and memory usage, dynamicity of the game world, and concurrency. In this paper, we are focusing on finding a novel solution for solving the pathfinding problem in RTS Games for the units which are controlled by the computer. The novel solution combines two AI Planning approaches: Hierarchical Task Network (HTN) and Real-Time Heuristic Search (RHS). In the proposed solution, HTNs are used as a dynamic abstraction of the game map while RHS works as planning engine with interleaving of plan making and action executions. The article provides algorithmic details of the model while the empirical detail...
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer g...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
This thesis explores the challenges of implementing effective navigation for groups of units in real...
In this paper, we propose an automatic mechanism of Hierarchical Task Networks (HTNs) creation for s...
This thesis is focused on the design of a new path planning algorithm to solve path planning problem...
Abstract. Real-time heuristic search algorithms are useful when the amount of time or memory resourc...
The application of artificial intelligence (AI) to real-time strategy (RTS) games includes considera...
Real-time heuristic search methods, such as LRTA*, are used by situated agents in applications that ...
© 2014 ACM. Real-time strategy (RTS) is a sub-genre of strategy video games. RTS games are more real...
Real-time strategy (RTS) games are known to be one of the most complex gamegenres for humans to play...
Commercial games can be an excellent testbed to artificial intelligence (AI) research, being a middl...
In real-time domains such as video games, a planning algo-rithm has a strictly bounded time before i...
In real-time domains such as video games, a planning algo- rithm has a strictly bounded time before ...
178 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577P COMP 2013 NgIn real-time strateg...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer g...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
This thesis explores the challenges of implementing effective navigation for groups of units in real...
In this paper, we propose an automatic mechanism of Hierarchical Task Networks (HTNs) creation for s...
This thesis is focused on the design of a new path planning algorithm to solve path planning problem...
Abstract. Real-time heuristic search algorithms are useful when the amount of time or memory resourc...
The application of artificial intelligence (AI) to real-time strategy (RTS) games includes considera...
Real-time heuristic search methods, such as LRTA*, are used by situated agents in applications that ...
© 2014 ACM. Real-time strategy (RTS) is a sub-genre of strategy video games. RTS games are more real...
Real-time strategy (RTS) games are known to be one of the most complex gamegenres for humans to play...
Commercial games can be an excellent testbed to artificial intelligence (AI) research, being a middl...
In real-time domains such as video games, a planning algo-rithm has a strictly bounded time before i...
In real-time domains such as video games, a planning algo- rithm has a strictly bounded time before ...
178 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577P COMP 2013 NgIn real-time strateg...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer g...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
This thesis explores the challenges of implementing effective navigation for groups of units in real...