This paper gives an overview on how immersive sound and interactive audio objects can be used in sports TV broadcasting with regard to the characteristic sound elements of different sport families. New broadcast standards target at bringing object based audio and 3D-Audio to the homes. Once the technical infrastructure has been established, content is needed to make use of the innovative features. Sports TV broadcasting is a promising field for new audio standards because of its wide range of sound scenarios and its high market value. Some of these are presented and investigated with the question in mind, how audio objects can be captured in real time and how spatial audio can be used to make sports TV more exciting
Interactivity and Personalization are the main aspects of the next generation TV. In this paper, we ...
Immersive audio is devoted to offering a new perceptual experience for the users and a lot more poss...
Object-based spatial audio is an approach for interactive three-dimensional audio reproduction. This...
Recent interest in object-based audio systems for cinema opens interesting possibilities to extend t...
An end-to-end AV broadcast system providing an immersive, interactive experience for live events is ...
A new television audio system based on the MPEG-H Audio standard is being designed and tested to off...
This paper describes audio recording, delivery, and rendering for an end-to-end broadcast system all...
This paper examines the document aspects of object-based broadcasting. Object-based broadcasting aug...
Spatial audio processing is a key feature of the European funded FascinatE project. The FascinatE pr...
The challenge of creating a live sound mix for a sports event such as a football/soccer match cannot...
The use of object-based three-dimensional sound reproduction offers extensive possibilities for indi...
In this paper we present the architecture of an application that will address the needs of viewers a...
This book describes recent innovations in 3D media and technologies, with coverage of 3D media captu...
In the market exists a large variety of media devices, reaching from mobile handsets equipped with h...
In this paper we present the design processes of a spatial audio system for Surround Video. Surround...
Interactivity and Personalization are the main aspects of the next generation TV. In this paper, we ...
Immersive audio is devoted to offering a new perceptual experience for the users and a lot more poss...
Object-based spatial audio is an approach for interactive three-dimensional audio reproduction. This...
Recent interest in object-based audio systems for cinema opens interesting possibilities to extend t...
An end-to-end AV broadcast system providing an immersive, interactive experience for live events is ...
A new television audio system based on the MPEG-H Audio standard is being designed and tested to off...
This paper describes audio recording, delivery, and rendering for an end-to-end broadcast system all...
This paper examines the document aspects of object-based broadcasting. Object-based broadcasting aug...
Spatial audio processing is a key feature of the European funded FascinatE project. The FascinatE pr...
The challenge of creating a live sound mix for a sports event such as a football/soccer match cannot...
The use of object-based three-dimensional sound reproduction offers extensive possibilities for indi...
In this paper we present the architecture of an application that will address the needs of viewers a...
This book describes recent innovations in 3D media and technologies, with coverage of 3D media captu...
In the market exists a large variety of media devices, reaching from mobile handsets equipped with h...
In this paper we present the design processes of a spatial audio system for Surround Video. Surround...
Interactivity and Personalization are the main aspects of the next generation TV. In this paper, we ...
Immersive audio is devoted to offering a new perceptual experience for the users and a lot more poss...
Object-based spatial audio is an approach for interactive three-dimensional audio reproduction. This...