In this paper we present the design processes of a spatial audio system for Surround Video. Surround Video is a method of reproducing two simultaneous video streams captured by two cameras onto a main television screen and onto the walls of a room via a projector. Through the use of distortion software to correctly map the surround image to the geometry of the viewing room, the user experiences 180 degrees of video reproduction, immersing them in the content. The design of a spatial audio system was necessary to give 360 degree coverage of audio so that, like for the video, the viewer is immersed into the programme world. We discuss the design process and decisions made that concluded in using a mixed reproduction system of Vector Base Ampl...
Techniques for recording and reproducing an authentic immersive 3D audio experience are evolving rap...
With spatial audio systems the illusion of being in a sound scene should be created, which means to ...
Funding Information: This research has received funding from the Aalto University Doctoral School of...
Conventional sound recording methods are based on recording the sound pressure level with a micropho...
In this article, a systematic overview of various recording and reproduction techniques for spatial ...
In order to maximise the immersion in VR environments, a plausible spatial audio reproduction synchr...
The main theme of this work is the creation of sound for 360 ° videos. The work discusses the area o...
FascinatE is a European funded project that aims at developing a system to allow end users to intera...
Spatial audio processing is a key feature of the European funded FascinatE project. The FascinatE pr...
In this paper we demonstrate the evaluation of spatial congruency of object based audio and 3D video...
This paper will consist of a historical survey of surround sound, followed by an explanation of popu...
In immersive and interactive contents like 360-degrees videos the user has the control of the camera...
Spatial audio has been studied for several decades, but has seen much renewed interest recently due ...
Developments in the area of spatial sound reproduction have led to a large variety of established au...
A new approach to telepresence is presented in which binaural audio and stereoscopic video are used ...
Techniques for recording and reproducing an authentic immersive 3D audio experience are evolving rap...
With spatial audio systems the illusion of being in a sound scene should be created, which means to ...
Funding Information: This research has received funding from the Aalto University Doctoral School of...
Conventional sound recording methods are based on recording the sound pressure level with a micropho...
In this article, a systematic overview of various recording and reproduction techniques for spatial ...
In order to maximise the immersion in VR environments, a plausible spatial audio reproduction synchr...
The main theme of this work is the creation of sound for 360 ° videos. The work discusses the area o...
FascinatE is a European funded project that aims at developing a system to allow end users to intera...
Spatial audio processing is a key feature of the European funded FascinatE project. The FascinatE pr...
In this paper we demonstrate the evaluation of spatial congruency of object based audio and 3D video...
This paper will consist of a historical survey of surround sound, followed by an explanation of popu...
In immersive and interactive contents like 360-degrees videos the user has the control of the camera...
Spatial audio has been studied for several decades, but has seen much renewed interest recently due ...
Developments in the area of spatial sound reproduction have led to a large variety of established au...
A new approach to telepresence is presented in which binaural audio and stereoscopic video are used ...
Techniques for recording and reproducing an authentic immersive 3D audio experience are evolving rap...
With spatial audio systems the illusion of being in a sound scene should be created, which means to ...
Funding Information: This research has received funding from the Aalto University Doctoral School of...