Spatial audio processing is a key feature of the European funded FascinatE project. The FascinatE project will develop a system to allow end-users to interactively navigate and view around an ultra-high resolution video panorama showing a live event, with the accompanying audio automatically changing to match the selected view. The output will be adapted to their particular kind of device, covering anything from a mobile handset to an immersive panoramic display. The audio part of this project makes a spatial sound description available to the user. The facilitated technologies include Higher Order Ambisonics as well as Wave Field Synthesis. For Ambisonics, sound field information is recorded using microphone arrays like the SoundField micr...
This report presents the study of the spatial audio method called Higher Order Am-bisonics, together...
This paper examines the two basic philosophies of spatial audio reproduction, with reference to thei...
The thesis is divided into two main sections. First half describes the implementation of different a...
FascinatE is a European funded project that aims at developing a system to allow end users to intera...
Conventional sound recording methods are based on recording the sound pressure level with a micropho...
Spatial audio has been studied for several decades, but has seen much renewed interest recently due ...
Spatial soundfield recording is important for capturing immersive audio environments, providing real...
This thesis encloses five publications which describe technologies for recording, analysing, manipul...
Spatial soundfield recording draws significant interests in noise cancellation, source localisation ...
In this paper we present the design processes of a spatial audio system for Surround Video. Surround...
In the market exists a large variety of media devices, reaching from mobile handsets equipped with h...
The media industry is currently being pulled in the often-opposing directions of increased realism (...
Spatial audio has typically been recorded from specialized microphone arrays that are too expensive ...
This paper summarises recent developments at the Acoustics Lab, Aalto University, Finland, regarding...
An end-to-end AV broadcast system providing an immersive, interactive experience for live events is ...
This report presents the study of the spatial audio method called Higher Order Am-bisonics, together...
This paper examines the two basic philosophies of spatial audio reproduction, with reference to thei...
The thesis is divided into two main sections. First half describes the implementation of different a...
FascinatE is a European funded project that aims at developing a system to allow end users to intera...
Conventional sound recording methods are based on recording the sound pressure level with a micropho...
Spatial audio has been studied for several decades, but has seen much renewed interest recently due ...
Spatial soundfield recording is important for capturing immersive audio environments, providing real...
This thesis encloses five publications which describe technologies for recording, analysing, manipul...
Spatial soundfield recording draws significant interests in noise cancellation, source localisation ...
In this paper we present the design processes of a spatial audio system for Surround Video. Surround...
In the market exists a large variety of media devices, reaching from mobile handsets equipped with h...
The media industry is currently being pulled in the often-opposing directions of increased realism (...
Spatial audio has typically been recorded from specialized microphone arrays that are too expensive ...
This paper summarises recent developments at the Acoustics Lab, Aalto University, Finland, regarding...
An end-to-end AV broadcast system providing an immersive, interactive experience for live events is ...
This report presents the study of the spatial audio method called Higher Order Am-bisonics, together...
This paper examines the two basic philosophies of spatial audio reproduction, with reference to thei...
The thesis is divided into two main sections. First half describes the implementation of different a...