Recursive games are stochastic games with the property that any nonzero-payoff is absorbing, i.e., play immediately moves to an absorbing state where each player has only one action available and these actions give this particular non-zero payoff at all further stages. By its structure, it is natural to examine such games using limiting average rewards, or total rewards on the assumption of stopping play as soon as a non-zero payoff occurs. Everett [1] introduced the recursive game model and immediately solved it for the zero-sum case. We shall briefly discuss his approach. Later thuijsman and vrieze [7] presented an asymptotic algebraic proof for the existence of stationary ε-optimal strategies for recursive1 games, which can be derived fr...