We consider a class of n-player stochastic games with the following properties: (1) in every state, the transitions are controlled by one player, (2) the payoffs are equal to zero in every non-absorbing state, (3) the payoffs are non-negative in every absorbing state. With respect to the expected average reward, we provide a constructive proof that a subgame-perfect ε-equilibrium exists in pure strategies, for every ε> 0. More-over, if all transitions of a game in our class are deterministic, then the game has a subgame-perfect 0-equilibrium in pure strategies
We consider a class of multi-player games with perfect information and deterministic transitions, wh...
We consider a class of stochastic games, where each state is identified with a player. At any moment...
We consider a class of stochastic games, where each state is identified with a player. At any moment...
We consider a class of n-player stochastic games with the following properties: (1) in every state, ...
We consider a class of multi-player games with perfect information and deterministic transitions, wh...
We consider a class of n-player stochastic games with the following properties: (1) in every state, ...
We consider a class of n-player stochastic games with the following properties: (1) in every state, ...
We consider a class of n-player stochastic games with the following properties: (1) in every state, ...
We consider a class of n-player stochastic games with the following properties: (1) in every state, ...
We consider a class of n-player stochastic games with the following properties: (1) in every state, ...
We consider a class of n-player stochastic games with the following properties: (1) in every state, ...
We consider sequential multi-player games with perfect information and with deterministic transition...
We consider sequential multi-player games with perfect information and with deterministic transition...
We consider a class of multi-player games with perfect information and deterministic transitions, wh...
We consider a class of multi-player games with perfect information and deterministic transitions, wh...
We consider a class of multi-player games with perfect information and deterministic transitions, wh...
We consider a class of stochastic games, where each state is identified with a player. At any moment...
We consider a class of stochastic games, where each state is identified with a player. At any moment...
We consider a class of n-player stochastic games with the following properties: (1) in every state, ...
We consider a class of multi-player games with perfect information and deterministic transitions, wh...
We consider a class of n-player stochastic games with the following properties: (1) in every state, ...
We consider a class of n-player stochastic games with the following properties: (1) in every state, ...
We consider a class of n-player stochastic games with the following properties: (1) in every state, ...
We consider a class of n-player stochastic games with the following properties: (1) in every state, ...
We consider a class of n-player stochastic games with the following properties: (1) in every state, ...
We consider a class of n-player stochastic games with the following properties: (1) in every state, ...
We consider sequential multi-player games with perfect information and with deterministic transition...
We consider sequential multi-player games with perfect information and with deterministic transition...
We consider a class of multi-player games with perfect information and deterministic transitions, wh...
We consider a class of multi-player games with perfect information and deterministic transitions, wh...
We consider a class of multi-player games with perfect information and deterministic transitions, wh...
We consider a class of stochastic games, where each state is identified with a player. At any moment...
We consider a class of stochastic games, where each state is identified with a player. At any moment...