This paper studies the learning process carried out by two agents who are involved in many games. As distinguishing all games can be too costly (require too much reasoning resources) agents might partition the set of all games into categories. Partitions of higher cardinality are more costly. A process of simultaneous learning of actions and partitions is presented and equilibrium partitions and action choices characterized. Learning across games can destabilize strict Nash equilibria even for arbitrarily small reasoning costs and even if players distinguish all the games at the stable point. The model is also able to explain experimental findings from the traveler's dilemma and deviations from subgame perfection in bargaining games. </p
The paper surveys recent work on learning in games and delineates the boundary between forms of lear...
We study models of learning in games where agents with limited memory use social information to deci...
Learning to converge to an efficient, i.e., Pareto-optimal Nash equilibrium of the repeated game is ...
This paper studies the learning process carried out by two agents who are involved in many games. As...
This paper studies the learning process carried out by two agents who are involved in many games. As...
This paper studies the learning process carried out by two agents who are involved in many games. As...
In this paper (reinforcement) learning of decision makers that face many different games is studied....
We study how players learn to make decisions if they face many different games. Games are drawn rand...
We study how players learn to make decisions if they face many different games. Games are drawn rand...
We study how players learn to make decisions if they face many different games. Games are drawn rand...
We study how players learn to make decisions if they face many different games. Games are drawn rand...
We study how players learn to make decisions if they face many different games. Games are drawn rand...
This paper surveys recent work on learning in games and delineates the boundary between forms of lea...
AbstractThis paper surveys recent work on learning in games and delineates the boundary between form...
The goal of a self-interested agent within a multi-agent system is to maximize its utility over time...
The paper surveys recent work on learning in games and delineates the boundary between forms of lear...
We study models of learning in games where agents with limited memory use social information to deci...
Learning to converge to an efficient, i.e., Pareto-optimal Nash equilibrium of the repeated game is ...
This paper studies the learning process carried out by two agents who are involved in many games. As...
This paper studies the learning process carried out by two agents who are involved in many games. As...
This paper studies the learning process carried out by two agents who are involved in many games. As...
In this paper (reinforcement) learning of decision makers that face many different games is studied....
We study how players learn to make decisions if they face many different games. Games are drawn rand...
We study how players learn to make decisions if they face many different games. Games are drawn rand...
We study how players learn to make decisions if they face many different games. Games are drawn rand...
We study how players learn to make decisions if they face many different games. Games are drawn rand...
We study how players learn to make decisions if they face many different games. Games are drawn rand...
This paper surveys recent work on learning in games and delineates the boundary between forms of lea...
AbstractThis paper surveys recent work on learning in games and delineates the boundary between form...
The goal of a self-interested agent within a multi-agent system is to maximize its utility over time...
The paper surveys recent work on learning in games and delineates the boundary between forms of lear...
We study models of learning in games where agents with limited memory use social information to deci...
Learning to converge to an efficient, i.e., Pareto-optimal Nash equilibrium of the repeated game is ...