In this paper (reinforcement) learning of decision makers that face many different games is studied. As learning separately for all games can be too costly (require too much reasoning resources) agents are assumed to partition the set of all games into analogy classes. Partitions of higher cardinality are more costly. A process of simultaneous learning of actions and partitions is presented and equilibrium partitions and action choices characterized. The model is able to explain deviations from subgame perfection that are sometimes observed in experiments even for vanishingly small reasoning costs. Furthermore it is shown that learning across games can stabilize mixed equilibria in 2�2 Coordination and Anti-Coordination games and destabiliz...
Reinforcement learning can provide a robust and natural means for agents to learn how to coordinate ...
Abstract The Nash equilibrium concept has previously been shown to be an important tool to understan...
Many approaches to learning in games fall into one of two broad classes: reinforcement and belief le...
This paper studies the learning process carried out by two agents who are involved in many games. As...
This paper studies the learning process carried out by two agents who are involved in many games. As...
This paper studies the learning process carried out by two agents who are involved in many games. As...
This paper studies the learning process carried out by two agents who are involved in many games. As...
We study how players learn to make decisions if they face many different games. Games are drawn rand...
We study how players learn to make decisions if they face many different games. Games are drawn rand...
We study how players learn to make decisions if they face many different games. Games are drawn rand...
We study how players learn to make decisions if they face many different games. Games are drawn rand...
We study how players learn to make decisions if they face many different games. Games are drawn rand...
Reinforcement learning can provide a robust and natural means for agents to learn how to coordinate ...
The authors examine learning in all experiments they could locate involving one hundred periods or m...
The goal of a self-interested agent within a multi-agent system is to maximize its utility over time...
Reinforcement learning can provide a robust and natural means for agents to learn how to coordinate ...
Abstract The Nash equilibrium concept has previously been shown to be an important tool to understan...
Many approaches to learning in games fall into one of two broad classes: reinforcement and belief le...
This paper studies the learning process carried out by two agents who are involved in many games. As...
This paper studies the learning process carried out by two agents who are involved in many games. As...
This paper studies the learning process carried out by two agents who are involved in many games. As...
This paper studies the learning process carried out by two agents who are involved in many games. As...
We study how players learn to make decisions if they face many different games. Games are drawn rand...
We study how players learn to make decisions if they face many different games. Games are drawn rand...
We study how players learn to make decisions if they face many different games. Games are drawn rand...
We study how players learn to make decisions if they face many different games. Games are drawn rand...
We study how players learn to make decisions if they face many different games. Games are drawn rand...
Reinforcement learning can provide a robust and natural means for agents to learn how to coordinate ...
The authors examine learning in all experiments they could locate involving one hundred periods or m...
The goal of a self-interested agent within a multi-agent system is to maximize its utility over time...
Reinforcement learning can provide a robust and natural means for agents to learn how to coordinate ...
Abstract The Nash equilibrium concept has previously been shown to be an important tool to understan...
Many approaches to learning in games fall into one of two broad classes: reinforcement and belief le...