Mutual occlusion is an essential feature for augmented reality (AR) displays for allowing the virtual content to be clearly perceived under an excessively illuminated environment. Although a few works have been done to facilitate the performance of occlusion-capable optical see-through augmented reality (OC-OST-AR) displays, the realization of mutual occlusion in a wide field-of-view (FOV) is still challenging. Divergent from typical hard-edge occlusion and soft edge-occlusion designs, we propose the paired-ellipsoidal-mirror (PEM) structure. The proposed system is allowed to support either hard-edge occlusion or enhanced soft-edge occlusion in a wide FOV by optionally fixing a spatial light modulator (SLM) before the entrance pupil or at a...
Figure 1: A) An array of point light sources, called pinlights, fill the eye’s image plane when defo...
International audienceThis paper describes a mixed interactive system managing mutual occlusions bet...
Figure 1 . When using optically see-through display glasses (A), the viewer is presented with a limi...
Mutual occlusion is an essential feature for augmented reality (AR) displays for allowing the virtua...
Optical see-through head-mounted displays are actively developed in recent years. An appropriate met...
State-of-the-art optical see-through head-mounted displays for augmented reality (AR) applications l...
We are proposing a novel optical see-through head- worn display that is capable of mutual occlusions...
Conventional optical see-through head-mounted displays (OST-HMDs) for augmented reality (AR) applica...
Occlusion of a real scene by displayed virtual images mitigates incorrect depth cues and enhances im...
This paper describes the incorporation of realistic occlusion effects into mirror-based, stereoscopi...
We present the first-order design details and preliminary lens design and performance analysis of a ...
The goal of three-dimensional (3D) displays is to recreate reality by satisfying all perceptual cues...
In this work we describe a system composed by an optical see-through AR headset-a Microsoft HoloLens...
The human visual system uses numerous cues for depth perception, including disparity, accommodation,...
Many consider see-through near to eye displays the successors to the smartphone and envision a multi...
Figure 1: A) An array of point light sources, called pinlights, fill the eye’s image plane when defo...
International audienceThis paper describes a mixed interactive system managing mutual occlusions bet...
Figure 1 . When using optically see-through display glasses (A), the viewer is presented with a limi...
Mutual occlusion is an essential feature for augmented reality (AR) displays for allowing the virtua...
Optical see-through head-mounted displays are actively developed in recent years. An appropriate met...
State-of-the-art optical see-through head-mounted displays for augmented reality (AR) applications l...
We are proposing a novel optical see-through head- worn display that is capable of mutual occlusions...
Conventional optical see-through head-mounted displays (OST-HMDs) for augmented reality (AR) applica...
Occlusion of a real scene by displayed virtual images mitigates incorrect depth cues and enhances im...
This paper describes the incorporation of realistic occlusion effects into mirror-based, stereoscopi...
We present the first-order design details and preliminary lens design and performance analysis of a ...
The goal of three-dimensional (3D) displays is to recreate reality by satisfying all perceptual cues...
In this work we describe a system composed by an optical see-through AR headset-a Microsoft HoloLens...
The human visual system uses numerous cues for depth perception, including disparity, accommodation,...
Many consider see-through near to eye displays the successors to the smartphone and envision a multi...
Figure 1: A) An array of point light sources, called pinlights, fill the eye’s image plane when defo...
International audienceThis paper describes a mixed interactive system managing mutual occlusions bet...
Figure 1 . When using optically see-through display glasses (A), the viewer is presented with a limi...