The human visual system uses numerous cues for depth perception, including disparity, accommodation, motion parallax and occlusion. It is incumbent upon virtual-reality displays to satisfy these cues to provide an immersive user experience. Multifocal displays, one of the classic approaches to satisfy the accommodation cue, place virtual content at multiple focal planes, each at a diff erent depth. However, the content on focal planes close to the eye do not occlude those farther away; this deteriorates the occlusion cue as well as reduces contrast at depth discontinuities due to leakage of the defocus blur. This paper enables occlusion-aware multifocal displays using a novel ConeTilt operator that provides an additional degree of freedom —...
Conventional head-mounted displays present different images to each eye, and thereby create three-di...
We are proposing a novel optical see-through head- worn display that is capable of mutual occlusions...
Understanding and perceiving three-dimensional scientific visualizations, such as volume rendering, ...
The goal of three-dimensional (3D) displays is to recreate reality by satisfying all perceptual cues...
The depth ordering of two surfaces, one occluding the other, can in principle be determined from the...
Occlusion of a real scene by displayed virtual images mitigates incorrect depth cues and enhances im...
Augmented Reality displays are a next-generation computing platform that offer unprecedented user ex...
This paper presents projector-based illumination techniques for creating correct occlusion effects f...
Focus cues are incorrect in conventional stereoscopic displays. This causes a dissociation of vergen...
In stereoscopic virtual environment systems, vergence eye movements are required but the absence of ...
This paper presents projector-based illumination techniques for creating correct occlusion effects f...
Mutual occlusion is an essential feature for augmented reality (AR) displays for allowing the virtua...
International audienceThis paper describes a mixed interactive system managing mutual occlusions bet...
Although emerging virtual and augmented reality (VR/AR) systems can produce highly immersive experie...
Conventional optical see-through head-mounted displays (OST-HMDs) for augmented reality (AR) applica...
Conventional head-mounted displays present different images to each eye, and thereby create three-di...
We are proposing a novel optical see-through head- worn display that is capable of mutual occlusions...
Understanding and perceiving three-dimensional scientific visualizations, such as volume rendering, ...
The goal of three-dimensional (3D) displays is to recreate reality by satisfying all perceptual cues...
The depth ordering of two surfaces, one occluding the other, can in principle be determined from the...
Occlusion of a real scene by displayed virtual images mitigates incorrect depth cues and enhances im...
Augmented Reality displays are a next-generation computing platform that offer unprecedented user ex...
This paper presents projector-based illumination techniques for creating correct occlusion effects f...
Focus cues are incorrect in conventional stereoscopic displays. This causes a dissociation of vergen...
In stereoscopic virtual environment systems, vergence eye movements are required but the absence of ...
This paper presents projector-based illumination techniques for creating correct occlusion effects f...
Mutual occlusion is an essential feature for augmented reality (AR) displays for allowing the virtua...
International audienceThis paper describes a mixed interactive system managing mutual occlusions bet...
Although emerging virtual and augmented reality (VR/AR) systems can produce highly immersive experie...
Conventional optical see-through head-mounted displays (OST-HMDs) for augmented reality (AR) applica...
Conventional head-mounted displays present different images to each eye, and thereby create three-di...
We are proposing a novel optical see-through head- worn display that is capable of mutual occlusions...
Understanding and perceiving three-dimensional scientific visualizations, such as volume rendering, ...