Standard models in epistemic game theory make strong assumptions about agents’ knowledge of their own beliefs. Agents are typically assumed to be introspectively omniscient: if an agent believes an event with probability p, she is certain that she believes it with probability p. This paper investigates the extent to which this assumption can be relaxed while preserving some standard epistemic results. Geanakoplos (1989) claims to provide an Agreement Theorem using the “truth” axiom, together with the property of balancedness, a significant relaxation of introspective omniscience. I provide an example which shows that Geanakoplos’s statement is incorrect. I then ...
We study players interacting under the veil of ignorance, who have -- coarse -- beliefs represented ...
We analyze “nice” games (where action spaces are compact intervals, utilities continuous and strictl...
Motivated by real-world information economics problems and by experimental findings on overconfidenc...
Standard models in epistemic game theory make strong assumptions about agents’ knowledge o...
Nash equilibrium presumes that players have expected utility preferences, and therefore the beliefs ...
A consistency condition (action-consistency) on the interim beliefs of players in a game is introduc...
AbstractThis paper concerns the representation of introspective belief and knowledge in multi-agent ...
Within a formal epistemic model for simultaneous-move games, we present the following conditions: (1...
In this paper, I argue that some plausible principles concerning which credences are rationally perm...
The Nash equilibrium concept combines two fundamental ideas. First, rational players choose the mos...
We introduce a framework for modeling pairwise interactive beliefs and provide an epistemic foundati...
This dissertation collects four papers on common knowledge and one on introspection principles in ep...
This thesis has two parts, one consisting of three independent papers in epistemology (Chapters 1-3)...
The Nash equilibrium concept combines two fundamental ideas. First, rational players choose the most...
If players' beliefs are strictly non-additive, the Dempster-Shafer updating rule can be used to defi...
We study players interacting under the veil of ignorance, who have -- coarse -- beliefs represented ...
We analyze “nice” games (where action spaces are compact intervals, utilities continuous and strictl...
Motivated by real-world information economics problems and by experimental findings on overconfidenc...
Standard models in epistemic game theory make strong assumptions about agents’ knowledge o...
Nash equilibrium presumes that players have expected utility preferences, and therefore the beliefs ...
A consistency condition (action-consistency) on the interim beliefs of players in a game is introduc...
AbstractThis paper concerns the representation of introspective belief and knowledge in multi-agent ...
Within a formal epistemic model for simultaneous-move games, we present the following conditions: (1...
In this paper, I argue that some plausible principles concerning which credences are rationally perm...
The Nash equilibrium concept combines two fundamental ideas. First, rational players choose the mos...
We introduce a framework for modeling pairwise interactive beliefs and provide an epistemic foundati...
This dissertation collects four papers on common knowledge and one on introspection principles in ep...
This thesis has two parts, one consisting of three independent papers in epistemology (Chapters 1-3)...
The Nash equilibrium concept combines two fundamental ideas. First, rational players choose the most...
If players' beliefs are strictly non-additive, the Dempster-Shafer updating rule can be used to defi...
We study players interacting under the veil of ignorance, who have -- coarse -- beliefs represented ...
We analyze “nice” games (where action spaces are compact intervals, utilities continuous and strictl...
Motivated by real-world information economics problems and by experimental findings on overconfidenc...