A serious game is a type of game that is designed for a primary purpose other than entertainment. Instead, serious games are intended to achieve specific goals, such as education, training, or health promotion. The goal of serious games is to engage players in a way that is both enjoyable and effective in achieving the intended learning or behavior change outcomes. Recently, several systematic reviews on the development and application of serious games and on the application of gamification techniques have been published, which indicate high activity and ongoing progress in this area of research. Such an extensive body of review papers raises the need to analyze and extract the current state and the prevailing trends of the serious games an...
There is a need to understand, on a large scale, the role that serious games (SG) in healthcare can ...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
© 2017 Fleming, Bavin, Stasiak, Hermansson-Webb, Merry, Cheek, Lucassen, Lau, Pollmuller and Hetrick...
NoThe use of serious games and gamification to promote learning has a long history. More recently, s...
Background: There is a worldwide shortage of health workers, and this issue requires innovative educ...
Background: There is a worldwide shortage of health workers, and this issue requires innovative educ...
Serious games are growing rapidly as a gaming industry as well as a field of academic research. Ther...
Objectives: This review aims to evaluate the performance of serious games as a training tool compare...
BACKGROUND: Serious games are being used to train specific technical skills in medicine, and most re...
This systematic review focused on unmasking the effect and/or importance of serious games and contem...
This systematic review focused on unmasking the effect and/or importance of serious games and contem...
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
There is a need to understand, on a large scale, the role that serious games (SG) in healthcare can ...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
© 2017 Fleming, Bavin, Stasiak, Hermansson-Webb, Merry, Cheek, Lucassen, Lau, Pollmuller and Hetrick...
NoThe use of serious games and gamification to promote learning has a long history. More recently, s...
Background: There is a worldwide shortage of health workers, and this issue requires innovative educ...
Background: There is a worldwide shortage of health workers, and this issue requires innovative educ...
Serious games are growing rapidly as a gaming industry as well as a field of academic research. Ther...
Objectives: This review aims to evaluate the performance of serious games as a training tool compare...
BACKGROUND: Serious games are being used to train specific technical skills in medicine, and most re...
This systematic review focused on unmasking the effect and/or importance of serious games and contem...
This systematic review focused on unmasking the effect and/or importance of serious games and contem...
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
There is a need to understand, on a large scale, the role that serious games (SG) in healthcare can ...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
© 2017 Fleming, Bavin, Stasiak, Hermansson-Webb, Merry, Cheek, Lucassen, Lau, Pollmuller and Hetrick...