It seems necessary to review the literature to explore the effectiveness of serious games in education, since the number of studies on serious games is surging up. This study systematically reviewed the literature within around a recent decade. The trend of the number of publications related to use of serious games in education was firstly clarified based on the data retrieved from major databases. Secondly, various factors were determined that influenced the effect of serious game assisted learning. The major section identified both advantages and disadvantages of use of serious games in education. Use of serious games in medical science has been rising in a recent decade, which is thus highlighted in this study. Attitudes toward use of se...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
Serious games are one of the most content-rich forms of educational media, often combining high fide...
The use of serious games in education is growing, particularly within the field of health profession...
Introduction: The literature shows an optimistic landscape for the effectiveness of games in medical...
This literature review examines the use of digital games also known as serious games in a school set...
Introduction The interest in so called “Serious Games” (SGs) in education has increased, with sever...
Title.Educational gaming in the health sciences: systematic review. Aim. This paper is a report of a...
Serious games are present today in several fields such as education, government, health, defense, in...
This article is interested in the integration of serious games in the classroom. Serious Games are c...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...
A serious game is a type of game that is designed for a primary purpose other than entertainment. In...
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 s...
Serious games are growing rapidly as a gaming industry as well as a field of academic research. Ther...
There is not a lot of data available yet in which way Serious Games are integrated in medical educa...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
Serious games are one of the most content-rich forms of educational media, often combining high fide...
The use of serious games in education is growing, particularly within the field of health profession...
Introduction: The literature shows an optimistic landscape for the effectiveness of games in medical...
This literature review examines the use of digital games also known as serious games in a school set...
Introduction The interest in so called “Serious Games” (SGs) in education has increased, with sever...
Title.Educational gaming in the health sciences: systematic review. Aim. This paper is a report of a...
Serious games are present today in several fields such as education, government, health, defense, in...
This article is interested in the integration of serious games in the classroom. Serious Games are c...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...
A serious game is a type of game that is designed for a primary purpose other than entertainment. In...
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 s...
Serious games are growing rapidly as a gaming industry as well as a field of academic research. Ther...
There is not a lot of data available yet in which way Serious Games are integrated in medical educa...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
Serious games are one of the most content-rich forms of educational media, often combining high fide...