Experience goods are products and services that quality is challenging to observe before consuming. This characteristic of experience goods creates uncertainty about purchase decisions. Games are experience goods as well and players rely on reviews in order to make informed decisions. Game reviews’ have an immense impact on sales, purchase decisions, play experience, and even game design. Thus, game reviews can make or break a game. In order to examine the motivation behind writing reviews, a discussion with frequent reviewers about their reviewing behavior has been made. The results indicate some motivations are more prevalent than others in the context of games. The results can help designers and developers that build platforms where play...
Games are increasingly becoming a powerful and effective tool for training. The use of games as a tr...
This study sought to examine how measures of player experience used in videogame research relate to ...
Our thesis revolves around how intrinsically motivational incentives can be created by using gamepla...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
Game reviews are one of the primary forms of videogame journalism and are also one of the prevalent ...
Game reviews play an important role in both the culture and business of games – the words of a revie...
The game industry is growing faster than the movie industry and the market of digital games grosses ...
Enjoyment has been identified as a central component of the player experience (PX), but various, ove...
Digital games have expanded globally throughout the leisure and entertainment market. The fast-growi...
The global digital gaming industry has grown rapidly in recent years. Rapid technological advancemen...
To create more emotion in innovative future games, we at XEODesign want to know more about the role ...
Game studies extends across many disciplines and has become an increasingly popular topic for academ...
While evidence supports that some commercial off-the-shelf video games may promote mental wellbeing,...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
This study sought to examine how measures of player experience used in videogame research relate to ...
Games are increasingly becoming a powerful and effective tool for training. The use of games as a tr...
This study sought to examine how measures of player experience used in videogame research relate to ...
Our thesis revolves around how intrinsically motivational incentives can be created by using gamepla...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
Game reviews are one of the primary forms of videogame journalism and are also one of the prevalent ...
Game reviews play an important role in both the culture and business of games – the words of a revie...
The game industry is growing faster than the movie industry and the market of digital games grosses ...
Enjoyment has been identified as a central component of the player experience (PX), but various, ove...
Digital games have expanded globally throughout the leisure and entertainment market. The fast-growi...
The global digital gaming industry has grown rapidly in recent years. Rapid technological advancemen...
To create more emotion in innovative future games, we at XEODesign want to know more about the role ...
Game studies extends across many disciplines and has become an increasingly popular topic for academ...
While evidence supports that some commercial off-the-shelf video games may promote mental wellbeing,...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
This study sought to examine how measures of player experience used in videogame research relate to ...
Games are increasingly becoming a powerful and effective tool for training. The use of games as a tr...
This study sought to examine how measures of player experience used in videogame research relate to ...
Our thesis revolves around how intrinsically motivational incentives can be created by using gamepla...