This paper presents the mobile multiplayer gaming application Familiars. Familiars leverages social networking and locative technologies to create a reactive social experience for the game’s participants over extended periods of time. The game is based around the concept of each player owning a Familiar –a virtual sprite or creature somewhat similar in concept to Pullman’s dæmons - which has a visual appearance and a location in the real world. A player’s interactions with their own, and other players’, Familiars is used to directly inform the state of the game and status of the player – inviting them to become more aware of the impact of their social activity, and to discover novel strategies for becoming more socially effective in compute...
Nowadays, a high percentage of the population owns a personal device to connect with anyone at any t...
This paper presents the motivation, design and evaluation of CountMeIn, a mobile collaborative perva...
This book is available as open access through the Bloomsbury Open Access programme and is available ...
This paper presents the mobile multiplayer gaming application Familiars. Familiars leverages social ...
The PASION (Psychologically Augmented Social Interaction Over Networks) project is designed to resea...
In this paper, we describe the design and development of a social game called Familiars. Inspired by...
We introduce a location–based game called Feeding Yoshi that provides an example of seamful design, ...
After ten years of game design practices routed within traditional PC and console development aimed ...
This paper discusses an exploratory case study of the design of games that facilitate spontaneous so...
This paper provides insights on promoting social interaction between the players in a multiplayer ga...
In this paper we explore how mobile devices and co-location in mobile contexts contribute social pla...
Emerging pervasive games use sensors, graphics and networking technologies to provide immersive game...
Mobile games have been around for quite a while now, but there are not that many games available tha...
In this paper we describe the results of a controlled study of a social game, Magpies, which was bui...
Technology never fails to surprise us with the ceaseless features of facilitating lives that it brin...
Nowadays, a high percentage of the population owns a personal device to connect with anyone at any t...
This paper presents the motivation, design and evaluation of CountMeIn, a mobile collaborative perva...
This book is available as open access through the Bloomsbury Open Access programme and is available ...
This paper presents the mobile multiplayer gaming application Familiars. Familiars leverages social ...
The PASION (Psychologically Augmented Social Interaction Over Networks) project is designed to resea...
In this paper, we describe the design and development of a social game called Familiars. Inspired by...
We introduce a location–based game called Feeding Yoshi that provides an example of seamful design, ...
After ten years of game design practices routed within traditional PC and console development aimed ...
This paper discusses an exploratory case study of the design of games that facilitate spontaneous so...
This paper provides insights on promoting social interaction between the players in a multiplayer ga...
In this paper we explore how mobile devices and co-location in mobile contexts contribute social pla...
Emerging pervasive games use sensors, graphics and networking technologies to provide immersive game...
Mobile games have been around for quite a while now, but there are not that many games available tha...
In this paper we describe the results of a controlled study of a social game, Magpies, which was bui...
Technology never fails to surprise us with the ceaseless features of facilitating lives that it brin...
Nowadays, a high percentage of the population owns a personal device to connect with anyone at any t...
This paper presents the motivation, design and evaluation of CountMeIn, a mobile collaborative perva...
This book is available as open access through the Bloomsbury Open Access programme and is available ...