ABSTRACT: This work presents the results from a teaching innovation project focused on the inclusion of simple games, combined with Information and Communication Technologies and group dynamics, as a support tool in the learning of seven subjects in the field of Mathematics, taught in the first courses of different Degrees of Engineering. The participating teaching team has verified that the proposed methodology increases the motivation and active participation of the students, who have highlighted the usefulness of the implemented games in their learning process.RESUMEN: Este trabajo presenta los resultados de un proyecto de innovación docente centrado en la inclusión de juegos sencillos, combinados con Tecnologías de la Información y la C...
Este trabajo presenta las experiencias del Grupo de Innovación Educativa (GIE) de la Universidad Po...
In this paper, some didactic experiences in the teaching-learning of mathematics with students of th...
The stories and games as teaching tools are increasingly being applied to support teaching-learning ...
[EN] Many studies suggest the usefulness of gamification tools so as to increase the motivation of ...
This paper compiles the experience of gamification, over a period of three years, with first year st...
[EN] The main objective of this paper is to describe the experience developed in university teachin...
[EN] The present study consist of the use of game mechanics to promote the development of applicati...
Game-based learning is an innovative methodology that takes advantage of the educational potential o...
La presente propuesta de intervención disciplinar, ofrece a los estudiantes de grado quinto del cole...
El objetivo principal de este artículo es mostrar algunos juegos de estrategia a los profesores de M...
Uno de los problemas más recurrentes en la enseñanza es la falta de motivación de los estu...
Digital games and gamification strategies maintain players' attention, require them to solve problem...
El cambio disruptivo que se gestó en los entornos educativos como consecuencia de la pandemia de Cov...
Considerando que la gamificación está teniendo cada día mayor importancia en la educación, en este ...
Este trabajo describe experiencias pedagógicas innovadoras implementadas en matemática, en cursos ...
Este trabajo presenta las experiencias del Grupo de Innovación Educativa (GIE) de la Universidad Po...
In this paper, some didactic experiences in the teaching-learning of mathematics with students of th...
The stories and games as teaching tools are increasingly being applied to support teaching-learning ...
[EN] Many studies suggest the usefulness of gamification tools so as to increase the motivation of ...
This paper compiles the experience of gamification, over a period of three years, with first year st...
[EN] The main objective of this paper is to describe the experience developed in university teachin...
[EN] The present study consist of the use of game mechanics to promote the development of applicati...
Game-based learning is an innovative methodology that takes advantage of the educational potential o...
La presente propuesta de intervención disciplinar, ofrece a los estudiantes de grado quinto del cole...
El objetivo principal de este artículo es mostrar algunos juegos de estrategia a los profesores de M...
Uno de los problemas más recurrentes en la enseñanza es la falta de motivación de los estu...
Digital games and gamification strategies maintain players' attention, require them to solve problem...
El cambio disruptivo que se gestó en los entornos educativos como consecuencia de la pandemia de Cov...
Considerando que la gamificación está teniendo cada día mayor importancia en la educación, en este ...
Este trabajo describe experiencias pedagógicas innovadoras implementadas en matemática, en cursos ...
Este trabajo presenta las experiencias del Grupo de Innovación Educativa (GIE) de la Universidad Po...
In this paper, some didactic experiences in the teaching-learning of mathematics with students of th...
The stories and games as teaching tools are increasingly being applied to support teaching-learning ...