Game-based learning is an innovative methodology that takes advantage of the educational potential offered by videogames in general and serious games in particular to boost training processes, thus making it easier for users to achieve motivated learning. The present paper focuses on the description of the Game to Learn Project, which has as its aim not only to promote the use of serious games and digital mini-games for the development of Multiple Intelligences, but also to analyse whether this methodology results in increased learning. Teachers assessed the level achieved by primary education students (N=119) in each learning category, before and after participating in the project, by means of a qualitative instrument. Finally, after corre...
The utilization of videogames is not too common due to their consideration as an element that interf...
La presente propuesta de intervención disciplinar, ofrece a los estudiantes de grado quinto del cole...
La presente monografía suscrita a la línea de investigación pedagogía, didáctica y currículo, se lle...
Considerando que la gamificación está teniendo cada día mayor importancia en la educación, en este ...
Digital games and gamification strategies maintain players' attention, require them to solve problem...
Education mediated by video games is a way of working that is increasingly more evident. Along this ...
Video games and their use as a tool in the learning process is a relevant topic within educational s...
Históricamente el videojuego ha sido considerado como una herramienta con fines únicamente lúdicos, ...
Considerando que la gamificación está teniendo cada día mayor importancia en la educación, en este a...
Los videojuegos en los últimos años se han diversificado a tal punto que su evolución se ha desplaza...
Scientific literacy is more than the simple reproduction of traditional school science knowledge and...
ABSTRACTThe young generations called “digital natives” dominate aspects of daily life related to the...
There has been significant development in educational games, especially with serious games and digit...
This article sets out to conduct a systematic review of the current literature on active video games...
The main objective of this work is to analyze the development of cognitive thinking skills through t...
The utilization of videogames is not too common due to their consideration as an element that interf...
La presente propuesta de intervención disciplinar, ofrece a los estudiantes de grado quinto del cole...
La presente monografía suscrita a la línea de investigación pedagogía, didáctica y currículo, se lle...
Considerando que la gamificación está teniendo cada día mayor importancia en la educación, en este ...
Digital games and gamification strategies maintain players' attention, require them to solve problem...
Education mediated by video games is a way of working that is increasingly more evident. Along this ...
Video games and their use as a tool in the learning process is a relevant topic within educational s...
Históricamente el videojuego ha sido considerado como una herramienta con fines únicamente lúdicos, ...
Considerando que la gamificación está teniendo cada día mayor importancia en la educación, en este a...
Los videojuegos en los últimos años se han diversificado a tal punto que su evolución se ha desplaza...
Scientific literacy is more than the simple reproduction of traditional school science knowledge and...
ABSTRACTThe young generations called “digital natives” dominate aspects of daily life related to the...
There has been significant development in educational games, especially with serious games and digit...
This article sets out to conduct a systematic review of the current literature on active video games...
The main objective of this work is to analyze the development of cognitive thinking skills through t...
The utilization of videogames is not too common due to their consideration as an element that interf...
La presente propuesta de intervención disciplinar, ofrece a los estudiantes de grado quinto del cole...
La presente monografía suscrita a la línea de investigación pedagogía, didáctica y currículo, se lle...