How coordination can be achieved in isolated, one-shot interactions without com-munication and in the absence of focal points is a long-standing question in game theory. We show that a cost-benefit approach to reasoning in strategic settings delivers sharp theoretical predictions that address this central question. In particular, our model predicts that, for a large class of individual reasoning processes, coordination in some canonical games is more likely to arise when players perceive heterogeneity in their cognitive abilities, rather than homogeneity. In addition, and perhaps contrary to common perception, it is not necessarily the case that being of higher cognitive sophistication is beneficial to the agent: in some coordination games,...
How do rational agents coordinate in a single-stage, noncooperative game? Common knowledge of the pa...
We experimentally test whether increasing the salience of payoff-irrelevant focal points (schelling,...
It is well-established that people can coordinate their behaviour on focal points in games with mult...
Abstract In common interest games, players generally manage to coordinate their actions on mutually ...
Coordination on focal points in one shot games can often be explained by team reasoning, a departure...
How do rational agents coordinate in a single-stage, noncooperative game? Common knowledge of the pa...
Coordination on focal points in one shot games can often be explained by team reasoning, a departure...
This paper reports an experimental investigation of Schelling’s theory of focal points that compares...
How do rational agents coordinate in a single-stage, noncooperative game? Common knowledge of the pa...
Two alternative modes of reasoning in coordination games are prominently discussed in the literature...
In common interest games, players generally manage to coordinate their actions on mutually optimal o...
In common interest games, players generally manage to coordinate their actions on mutually optimal o...
In common interest games, players generally manage to coordinate their actions on mutually optimal o...
In common interest games, players generally manage to coordinate their actions on mutually optimal o...
Coordination on focal points in one shot games can often be explained by team reasoning, a departure...
How do rational agents coordinate in a single-stage, noncooperative game? Common knowledge of the pa...
We experimentally test whether increasing the salience of payoff-irrelevant focal points (schelling,...
It is well-established that people can coordinate their behaviour on focal points in games with mult...
Abstract In common interest games, players generally manage to coordinate their actions on mutually ...
Coordination on focal points in one shot games can often be explained by team reasoning, a departure...
How do rational agents coordinate in a single-stage, noncooperative game? Common knowledge of the pa...
Coordination on focal points in one shot games can often be explained by team reasoning, a departure...
This paper reports an experimental investigation of Schelling’s theory of focal points that compares...
How do rational agents coordinate in a single-stage, noncooperative game? Common knowledge of the pa...
Two alternative modes of reasoning in coordination games are prominently discussed in the literature...
In common interest games, players generally manage to coordinate their actions on mutually optimal o...
In common interest games, players generally manage to coordinate their actions on mutually optimal o...
In common interest games, players generally manage to coordinate their actions on mutually optimal o...
In common interest games, players generally manage to coordinate their actions on mutually optimal o...
Coordination on focal points in one shot games can often be explained by team reasoning, a departure...
How do rational agents coordinate in a single-stage, noncooperative game? Common knowledge of the pa...
We experimentally test whether increasing the salience of payoff-irrelevant focal points (schelling,...
It is well-established that people can coordinate their behaviour on focal points in games with mult...