The ability to localize a sound source is essential for safe integration of robots in our society. However, its high computational demand makes it challenging to equip small swarm robots with such capability. Therefore, this paper investigates potential means for developing a lightweight sound source localization method. It introduces the Cutting The Plane (CTP) algorithm which leverages recent advancements in embedded microphone technology to reduce the computation complexity of audio source localization. We analyzed its performance and compared it to a software-based approach using simulation. Finally, we performed tests on real hardware to show the feasibility of using our system for relative localization between swarm robots
The simultaneous localization and mapping (SLAM) problem for mobile robots has always been a hotspot...
The department of the University for which I worked is developing a project based on the interaction...
The department of the University for which I worked is developing a project based on the interaction...
The ability to localize a sound source is essential for safe integration of robots in our society. H...
Localization tasks on robotic platforms are typically based on camera, radar or lidar systems. In th...
This dissertation proposes a new method for robotic sound source localization that reliesupon a seri...
This paper presents an acoustical signal tracking experiment by swarm mobile robots. Biological swar...
This paper details the results of an effort to develop a computer-based algorithm for sound localiza...
With the goal of improving human-robot speech communication, the localization of multiple sound sour...
The use of speech in human-robot interaction is an indispensable feature from the points of view of ...
The use of speech in human-robot interaction is an indispensable feature from the points of view of ...
Speaker localization is the study direction of sound detection. A listener can identify the location...
Mobile robots in real-life settings would benefit from being able to localize and track sound source...
Mobile robots in real-life settings would benefit from being able to localize and track sound source...
It is a great challenge to perform a sound source localization system for mobile robots, because noi...
The simultaneous localization and mapping (SLAM) problem for mobile robots has always been a hotspot...
The department of the University for which I worked is developing a project based on the interaction...
The department of the University for which I worked is developing a project based on the interaction...
The ability to localize a sound source is essential for safe integration of robots in our society. H...
Localization tasks on robotic platforms are typically based on camera, radar or lidar systems. In th...
This dissertation proposes a new method for robotic sound source localization that reliesupon a seri...
This paper presents an acoustical signal tracking experiment by swarm mobile robots. Biological swar...
This paper details the results of an effort to develop a computer-based algorithm for sound localiza...
With the goal of improving human-robot speech communication, the localization of multiple sound sour...
The use of speech in human-robot interaction is an indispensable feature from the points of view of ...
The use of speech in human-robot interaction is an indispensable feature from the points of view of ...
Speaker localization is the study direction of sound detection. A listener can identify the location...
Mobile robots in real-life settings would benefit from being able to localize and track sound source...
Mobile robots in real-life settings would benefit from being able to localize and track sound source...
It is a great challenge to perform a sound source localization system for mobile robots, because noi...
The simultaneous localization and mapping (SLAM) problem for mobile robots has always been a hotspot...
The department of the University for which I worked is developing a project based on the interaction...
The department of the University for which I worked is developing a project based on the interaction...