This paper describes the architecture of the interactive debugging system DISDEB, which is intended to debug programs on a multi-microprocessor system constituting a node of the Selenia Mara architecture. DISDEB requires neither changes in or additions to the code produced by the compiler nor heavy modifications to the operating system Kernel. Moreover, the use of ad hoc hardware provided with autonomous processing power allows the user to monitor and control the execution of both concurrent and distributed processes and their interactions, while, in most cases, maintaining the real-time operation of the target Mara system
An interactive assembly level debugging system has been developed to facilitate program development ...
We discuss issues in the design and implementation of a flexible debugging tool and its integration ...
Debugging and testing is a larger part of the effort spent in a software development cycle. Debuggin...
The authors consider the problem of providing hardware support for the development of real-time soft...
This paper describes parts of the design of a debugger for a distributed real-time multimedia system...
In this paper a description is given of a partly implemented parallel debugger for the Twente Univer...
In this report, we will give an introduction to work presented in the area of debugging large softwa...
A common paradigm for the development of process-control or embedded computer software is to do most...
This thesis presents the design and implementation of a distributed debugger. The debugger was desig...
The design and implementation of a language-independent, interactive system to facilitate the analys...
This paper addresses the problem of debugging distributed programs executing on distributed memory p...
This paper describes the preliminary results of a project investigating approaches to dynamic debugg...
Software development in networked real-time multi-microprocessor control systems is made difficult b...
Abstract. This paper describes a debugging interface that has been developed for a parallel software...
Debug support on the ColdFire architecture is designed to be well-suited to embedded systems, and pr...
An interactive assembly level debugging system has been developed to facilitate program development ...
We discuss issues in the design and implementation of a flexible debugging tool and its integration ...
Debugging and testing is a larger part of the effort spent in a software development cycle. Debuggin...
The authors consider the problem of providing hardware support for the development of real-time soft...
This paper describes parts of the design of a debugger for a distributed real-time multimedia system...
In this paper a description is given of a partly implemented parallel debugger for the Twente Univer...
In this report, we will give an introduction to work presented in the area of debugging large softwa...
A common paradigm for the development of process-control or embedded computer software is to do most...
This thesis presents the design and implementation of a distributed debugger. The debugger was desig...
The design and implementation of a language-independent, interactive system to facilitate the analys...
This paper addresses the problem of debugging distributed programs executing on distributed memory p...
This paper describes the preliminary results of a project investigating approaches to dynamic debugg...
Software development in networked real-time multi-microprocessor control systems is made difficult b...
Abstract. This paper describes a debugging interface that has been developed for a parallel software...
Debug support on the ColdFire architecture is designed to be well-suited to embedded systems, and pr...
An interactive assembly level debugging system has been developed to facilitate program development ...
We discuss issues in the design and implementation of a flexible debugging tool and its integration ...
Debugging and testing is a larger part of the effort spent in a software development cycle. Debuggin...