A common paradigm for the development of process-control or embedded computer software is to do most of the implementation and testing on a large host computer, then retarget the code for final checkout and production execution on the target machine. The host machine is usually large and provides a variety of program development tools, while the target may be a small, bare machine. A difficulty with the paradigm arises when the software developed has real-time constraints and is composed of multiple communicating processes. If a test execution on the target fails, it may be exceptionally tedious to determine the cause of the failure. Host machine debuggers cannot normally be applied, because the same program processing the same data will fr...
This paper describes the preliminary results of a project investigating approaches to dynamic debugg...
Software development in networked real-time multi-microprocessor control systems is made difficult b...
This article is devoted to the issues of debugging programs in modern high-level languages. There ar...
Debugging is an integral part of the software development cycle which can account for up to 50% of t...
Debugging is a fundamental part of software development, and one of the largest in terms of time spe...
Debugging, which entails locating program faults responsible for a program failure, is more difficul...
The problems of debugging parallel programs have been known for quite some time. However, the litera...
This paper describes parts of the design of a debugger for a distributed real-time multimedia system...
In this report, we will give an introduction to work presented in the area of debugging large softwa...
The design and implementation of a language-independent, interactive system to facilitate the analys...
The applications for which Ada was developed require distributed implementations of the language and...
An ideal debugging system should provide the programmer with an interface to his parallel/distribute...
Software engineers have to face many problems when creating, testing and debugging their application...
Debugging is generally considered to be difficult. The increased complexity and non determinism of p...
Debugging and testing is a larger part of the effort spent in a software development cycle. Debuggin...
This paper describes the preliminary results of a project investigating approaches to dynamic debugg...
Software development in networked real-time multi-microprocessor control systems is made difficult b...
This article is devoted to the issues of debugging programs in modern high-level languages. There ar...
Debugging is an integral part of the software development cycle which can account for up to 50% of t...
Debugging is a fundamental part of software development, and one of the largest in terms of time spe...
Debugging, which entails locating program faults responsible for a program failure, is more difficul...
The problems of debugging parallel programs have been known for quite some time. However, the litera...
This paper describes parts of the design of a debugger for a distributed real-time multimedia system...
In this report, we will give an introduction to work presented in the area of debugging large softwa...
The design and implementation of a language-independent, interactive system to facilitate the analys...
The applications for which Ada was developed require distributed implementations of the language and...
An ideal debugging system should provide the programmer with an interface to his parallel/distribute...
Software engineers have to face many problems when creating, testing and debugging their application...
Debugging is generally considered to be difficult. The increased complexity and non determinism of p...
Debugging and testing is a larger part of the effort spent in a software development cycle. Debuggin...
This paper describes the preliminary results of a project investigating approaches to dynamic debugg...
Software development in networked real-time multi-microprocessor control systems is made difficult b...
This article is devoted to the issues of debugging programs in modern high-level languages. There ar...