The design, implementation, and outcome of game-based learning for learners with disabilities have not been sufficiently examined systematically. Particularly, learner-based and contextual factors, as well as the essential roles played by various stakeholders, have not been addressed when game-based learning applications are used in special education. Therefore, a systematic literature review using the Activity Theory (AT) was conducted to analyse studies about game-based learning for learners with disabilities. Content analysis of 96 studies reported relevant information with respect to each activity component-(a) subject (learners with disabilities), (b) technology (game-based learning applications), (c) object (target skills or behaviour...
The purpose of this paper is to present a series of observations made by researchers and educators o...
Abstract—Daily living skills are difficult for autistic children to learn because they have low moti...
Serious Games, defined as a game in which education (in its various forms) is the primary goal rathe...
Every school has at least one student who has a learning disability or struggles with academics. Eve...
Every school has at least one student who has a learning disability or struggles with academics. Eve...
Every school has at least one student who has a learning disability or struggles with academics. Eve...
Serious Games for children and adolescents with disabilities can enhance their learning and respond ...
Educational Games are increasingly popular in teaching as they have proven to be effective learning ...
In a one year old study, students with mild and moderate intellectual disability, used serious games...
In the first part of the article, the main concepts from the specialized literature are defined: le...
Educational Games are increasingly popular in teaching as they have proven to be effective learning ...
The use of ICT tools is broadly extended among people with intellectual disabilities and also, to a ...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
The purpose of this paper is to present a series of observations made by researchers and educators o...
The purpose of this paper is to present a series of observations made by researchers and educators o...
Abstract—Daily living skills are difficult for autistic children to learn because they have low moti...
Serious Games, defined as a game in which education (in its various forms) is the primary goal rathe...
Every school has at least one student who has a learning disability or struggles with academics. Eve...
Every school has at least one student who has a learning disability or struggles with academics. Eve...
Every school has at least one student who has a learning disability or struggles with academics. Eve...
Serious Games for children and adolescents with disabilities can enhance their learning and respond ...
Educational Games are increasingly popular in teaching as they have proven to be effective learning ...
In a one year old study, students with mild and moderate intellectual disability, used serious games...
In the first part of the article, the main concepts from the specialized literature are defined: le...
Educational Games are increasingly popular in teaching as they have proven to be effective learning ...
The use of ICT tools is broadly extended among people with intellectual disabilities and also, to a ...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
The purpose of this paper is to present a series of observations made by researchers and educators o...
The purpose of this paper is to present a series of observations made by researchers and educators o...
Abstract—Daily living skills are difficult for autistic children to learn because they have low moti...
Serious Games, defined as a game in which education (in its various forms) is the primary goal rathe...