In a one year old study, students with mild and moderate intellectual disability, used serious games in their educational practice. Communication, interaction, participation and motivation have been documented in a qualitative study using two different classrooms as case studies. In this paper we describe the documented process of these endeavors, as students turned from gamers into game designers. During the study we were able to document changes in the educational atmosphere, including change of roles and communication re-enforcement between students and teachers. Co-operative game design workshops were organized, as part of the European Project Code RED , targeting students in the risk of early school leaving (ESL), by using game design ...
Abstract: Authentic educational games can be used to support learners with special educational or em...
Computer games as part of education is a well-established topic for research, suggesting that creati...
Thesis (Master's)--University of Washington, 2015There are concerns among researchers and education ...
The purpose of this paper is to present a series of observations made by researchers and educators o...
The purpose of this paper is to present a series of observations made by researchers and educators o...
Game Based Learning in the special education classroom is still regarded with skepticism by educator...
The potential of games in empowering underrepresented groups is a central theme in the field of medi...
In the first part of the article, the main concepts from the specialized literature are defined: le...
ABSTRACT: This paper examines the development of imagination and creativity in children with and wit...
Every school has at least one student who has a learning disability or struggles with academics. Eve...
Learning, is both an emotional and cognitive process and according to researchers and teachers world...
The design, implementation, and outcome of game-based learning for learners with disabilities have n...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
Abstract: Authentic educational games can be used to support learners with special educational or em...
Computer games as part of education is a well-established topic for research, suggesting that creati...
Thesis (Master's)--University of Washington, 2015There are concerns among researchers and education ...
The purpose of this paper is to present a series of observations made by researchers and educators o...
The purpose of this paper is to present a series of observations made by researchers and educators o...
Game Based Learning in the special education classroom is still regarded with skepticism by educator...
The potential of games in empowering underrepresented groups is a central theme in the field of medi...
In the first part of the article, the main concepts from the specialized literature are defined: le...
ABSTRACT: This paper examines the development of imagination and creativity in children with and wit...
Every school has at least one student who has a learning disability or struggles with academics. Eve...
Learning, is both an emotional and cognitive process and according to researchers and teachers world...
The design, implementation, and outcome of game-based learning for learners with disabilities have n...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
Abstract: Authentic educational games can be used to support learners with special educational or em...
Computer games as part of education is a well-established topic for research, suggesting that creati...
Thesis (Master's)--University of Washington, 2015There are concerns among researchers and education ...