The purpose of this paper is to present a series of observations made by researchers and educators on the incorporation of games in the educational experience of users with mild and moderate intellectual disabilities (ID). We will describe findings that sketch motivational alteration of users with intellectual disabilities, as well as the role of the educator and caretakers regarding the integration of games in their educational scenarios. In a period of five years we had the opportunity to observe the application of serious games in classrooms and day care centers for students with mild and moderate intellectual disabilities. in four different studies. Specifically designed serious games were applied in different educational settings, in o...
Information technology is now a ubiquitous presence in all educational settings as well as places in...
This work introduces an edutainment system specifically designed to help children with intellectual ...
The aim of this study is to evaluate the impact of educational computer games on learning, retention...
The purpose of this paper is to present a series of observations made by researchers and educators o...
The purpose of this paper is to present a series of observations made by researchers and educators o...
The purpose of this paper is to present a series of observations made by researchers and educators o...
Game Based Learning in the special education classroom is still regarded with skepticism by educator...
Game Based Learning in the special education classroom is still regarded with skepticism by educator...
In a one year old study, students with mild and moderate intellectual disability, used serious games...
Learning, is both an emotional and cognitive process and according to researchers and teachers world...
Learning, is both an emotional and cognitive process and according to researchers and teachers world...
The purpose of this research is to examine the influence of a special education program, incorporati...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
The purpose of this research is to examine the influence of a special education program, incorporati...
Information technology is now a ubiquitous presence in all educational settings as well as places in...
This work introduces an edutainment system specifically designed to help children with intellectual ...
The aim of this study is to evaluate the impact of educational computer games on learning, retention...
The purpose of this paper is to present a series of observations made by researchers and educators o...
The purpose of this paper is to present a series of observations made by researchers and educators o...
The purpose of this paper is to present a series of observations made by researchers and educators o...
Game Based Learning in the special education classroom is still regarded with skepticism by educator...
Game Based Learning in the special education classroom is still regarded with skepticism by educator...
In a one year old study, students with mild and moderate intellectual disability, used serious games...
Learning, is both an emotional and cognitive process and according to researchers and teachers world...
Learning, is both an emotional and cognitive process and according to researchers and teachers world...
The purpose of this research is to examine the influence of a special education program, incorporati...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
The purpose of this research is to examine the influence of a special education program, incorporati...
Information technology is now a ubiquitous presence in all educational settings as well as places in...
This work introduces an edutainment system specifically designed to help children with intellectual ...
The aim of this study is to evaluate the impact of educational computer games on learning, retention...