Drawing on the experience of a multiyear research project bringing transformative pedagogies to game design education, we provide a critical reflection on the lack of sustainability of the project. Upon examination, we see that some reasons behind this perceived failure are due to institutional systems of power that seek to neutralize transformative feminist pedagogy as performative repair, resulting in the maintenance of existing curricula. Instead of fully engaging with transformative pedagogies, these teaching and learning methods are used as tools to provide a cursory fulfillment of the deep need for social justice education in games. We examine the ways in which structures and systems continually devalue and de-resource pedagogical wor...
What might university instructors learn of pedagogy when their work is approached from the perspecti...
Why do we engage in structured play? What does an avid player get out of replaying level after level...
This dissertation builds on the conversations being had within game studies addressing how digital g...
Drawing on the experience of a multiyear research project bringing transformative pedagogies to game...
Imagine a game design classroom in which students not only hone artistic and technical design skills...
Games are trouble. As faculty members in a Game Development program we are aware of the troubles. As...
In this article, we reflect on the process and outcomes of using dialogue, play, and a focus on Blac...
Curatorial note from Digital Pedagogy in the Humanities: Game design encourages people to think in t...
In this thesis, I define 'Playculture' as a primary portal through which 'everyday life' is experien...
This article argues that video games are powerful but overlooked tools for feminist pedagogy. I revi...
In this thesis, I define 'Playculture' as a primary portal through which 'everyday life' is experien...
This paper introduces a framework to guide the design of educational games during game jams based on...
In this chapter, I present a post-mortem covering three consecutive offerings of a course on persuas...
Given the convergence of game consumption and production in recent years, the field of art education...
Research-creation is a growing practice in humanities that tries to balance the pace of socio-cultur...
What might university instructors learn of pedagogy when their work is approached from the perspecti...
Why do we engage in structured play? What does an avid player get out of replaying level after level...
This dissertation builds on the conversations being had within game studies addressing how digital g...
Drawing on the experience of a multiyear research project bringing transformative pedagogies to game...
Imagine a game design classroom in which students not only hone artistic and technical design skills...
Games are trouble. As faculty members in a Game Development program we are aware of the troubles. As...
In this article, we reflect on the process and outcomes of using dialogue, play, and a focus on Blac...
Curatorial note from Digital Pedagogy in the Humanities: Game design encourages people to think in t...
In this thesis, I define 'Playculture' as a primary portal through which 'everyday life' is experien...
This article argues that video games are powerful but overlooked tools for feminist pedagogy. I revi...
In this thesis, I define 'Playculture' as a primary portal through which 'everyday life' is experien...
This paper introduces a framework to guide the design of educational games during game jams based on...
In this chapter, I present a post-mortem covering three consecutive offerings of a course on persuas...
Given the convergence of game consumption and production in recent years, the field of art education...
Research-creation is a growing practice in humanities that tries to balance the pace of socio-cultur...
What might university instructors learn of pedagogy when their work is approached from the perspecti...
Why do we engage in structured play? What does an avid player get out of replaying level after level...
This dissertation builds on the conversations being had within game studies addressing how digital g...