In this chapter, I present a post-mortem covering three consecutive offerings of a course on persuasive games at the university level over a three-year period from 2010 - 2013. The course, "Designing Persuasive Games," is part of a larger, multidisciplinary program on digital media and game design. In this course, students are invited to engage both with theory and praxis, the process of "practicing" theory (Shaffer, 2004), by not only reading and writing about persuasive games but also through the design and development of one. Here, I present the overall design of the course across the three offerings and describe the most significant aspects of the course, from a pedagogical perspective, that I believe to be of value to others designing ...
This paper describes our experiences developing and piloting a course in educational games. We discu...
Drawing on the experience of a multiyear research project bringing transformative pedagogies to game...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...
Are games worthy of academic attention? Can they be used effectively in the classroom, in the resear...
Abstract. Serious Games is an emerging technology which can be used in a learning environment. This ...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
This chapter offers a multifaceted reflection on persuasive gaming divided into three pillars: persu...
Games are increasingly used for purposes that stretch beyond their primary strength as medium for en...
Are games worthy of academic attention? Can they be used effectively in the classroom, in the resear...
We explore the role of persuasion in game design through a combination of cognitive biases, the role...
Pervasive games have some unique properties that make them difficult to teach and challenging to des...
The potential of games in empowering underrepresented groups is a central theme in the field of medi...
“Serious games ” are emerging as an important outgrowth of the video gaming in-dustry. Entertaining ...
In this paper, we present a case study for the use of modding as a pedagogical practice in a humanit...
Abstract. This text reports the work-in-progress of a PhD project about the development of evaluatio...
This paper describes our experiences developing and piloting a course in educational games. We discu...
Drawing on the experience of a multiyear research project bringing transformative pedagogies to game...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...
Are games worthy of academic attention? Can they be used effectively in the classroom, in the resear...
Abstract. Serious Games is an emerging technology which can be used in a learning environment. This ...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
This chapter offers a multifaceted reflection on persuasive gaming divided into three pillars: persu...
Games are increasingly used for purposes that stretch beyond their primary strength as medium for en...
Are games worthy of academic attention? Can they be used effectively in the classroom, in the resear...
We explore the role of persuasion in game design through a combination of cognitive biases, the role...
Pervasive games have some unique properties that make them difficult to teach and challenging to des...
The potential of games in empowering underrepresented groups is a central theme in the field of medi...
“Serious games ” are emerging as an important outgrowth of the video gaming in-dustry. Entertaining ...
In this paper, we present a case study for the use of modding as a pedagogical practice in a humanit...
Abstract. This text reports the work-in-progress of a PhD project about the development of evaluatio...
This paper describes our experiences developing and piloting a course in educational games. We discu...
Drawing on the experience of a multiyear research project bringing transformative pedagogies to game...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...