Why do we engage in structured play? What does an avid player get out of replaying level after level of a platformer for mastery, or even working towards a perfect three star record in Angry Birds? Why do we welcome frustration in a game but turn away from it in the classroom? Games have been referred to by Jane McGonigal in Reality is Broken as spaces where we willfully engage with “unnecessary obstacles,” pursuing mastery of skills in environments that can be inherently collaborative and filled with learning. By understanding these games, and their potential as learning spaces, we can better build educational environments that encourage students to take agency in their own learning experience. As the integration of technology in the class...
Presented at Foundations: Retooling + Recontextualizing: 2018 Annual F.A.T.E. Conference Students ca...
Traditional methods are out of favor for the 21st century's classroom. Students are spending more ti...
*Wisdom begins in wonder* or so Socrates teaches — however embedding *wonder* in the fast-paced envi...
There is a growing recognition of, and interest in, the benefits of games to support learning and en...
The aim of this research project is to create a reusable and flexible gamified learning design where...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Teaching and Learning Department Capstone Project“Gamification” has become quite the buzz word in th...
With the advent of social media it is widely accepted that teachers and learners are not only consum...
Over the past few years the application of educational technology in the classroom setting has been ...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
The aim of this paper and the one which follows is to explore how the potential of computer games ma...
Higher education faces a critical issue with producing and encouraging engagement in and out of the ...
Building on established pedagogy and technological advancement, this article presents a model of gam...
Educators in classrooms all over the world are focused on integrating and utilizing new technologies...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
Presented at Foundations: Retooling + Recontextualizing: 2018 Annual F.A.T.E. Conference Students ca...
Traditional methods are out of favor for the 21st century's classroom. Students are spending more ti...
*Wisdom begins in wonder* or so Socrates teaches — however embedding *wonder* in the fast-paced envi...
There is a growing recognition of, and interest in, the benefits of games to support learning and en...
The aim of this research project is to create a reusable and flexible gamified learning design where...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Teaching and Learning Department Capstone Project“Gamification” has become quite the buzz word in th...
With the advent of social media it is widely accepted that teachers and learners are not only consum...
Over the past few years the application of educational technology in the classroom setting has been ...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
The aim of this paper and the one which follows is to explore how the potential of computer games ma...
Higher education faces a critical issue with producing and encouraging engagement in and out of the ...
Building on established pedagogy and technological advancement, this article presents a model of gam...
Educators in classrooms all over the world are focused on integrating and utilizing new technologies...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
Presented at Foundations: Retooling + Recontextualizing: 2018 Annual F.A.T.E. Conference Students ca...
Traditional methods are out of favor for the 21st century's classroom. Students are spending more ti...
*Wisdom begins in wonder* or so Socrates teaches — however embedding *wonder* in the fast-paced envi...