[eng] This dissertation aimed at exploring the use of different gamification tools to learn English as a foreign language (EFL). In particular, it sought to analyse whether games are effective tools to learn English in the context of secondary education, and, if so, whether they contribute to improving specific language skills. Several studies have already shown the effectiveness of gamification and game-based learning (Hartt et al., 2020; Rodríguez-Fernández, 2017). Gamification can be defined as “the use of game elements and game design techniques in a nongame context” (Zarzycka-Piskorz, 2016). Among its benefits, one of the most relevant is that it increases students’ motivation, emotional involvement and enjoyment while learning...
Motivation is the key word in the study of a foreign language. Teachers are eager to boost their Eng...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
Treball de fi de màster en Lingüística Teòrica i Aplicada. Tutor: Daniel Cassany.The present study i...
Treball de fi de màster en Lingüística Teòrica i Aplicada. Tutor: Daniel Cassany.The present study i...
[eng] For many decades, the bases of education have remained unchanged. In an era where classrooms ...
Gamification is a fairly new concept that involves the use of game elements in a non-game environmen...
Modern trends lead to innovative technologies in education, including the birth of digital and gamif...
Motivation plays important role that drives learning. The application of games for educational purpo...
Gamification represents a promising trend in education as a means of increasing students’ motivation...
[eng] Learning a second language is currently a vital process that every human being meets in their ...
[EN] This paper focuses on a fairly new motivational technique, the so-called Gamification, which co...
Gamification is the use of game elements in non-game contexts to improve learning and engagement Alt...
[EN] This paper focuses on a fairly new motivational technique, the so-called Gamification, which co...
This is a study on how gamification facilitates language learning. It is written from the point of v...
Motivation is the key word in the study of a foreign language. Teachers are eager to boost their Eng...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
Treball de fi de màster en Lingüística Teòrica i Aplicada. Tutor: Daniel Cassany.The present study i...
Treball de fi de màster en Lingüística Teòrica i Aplicada. Tutor: Daniel Cassany.The present study i...
[eng] For many decades, the bases of education have remained unchanged. In an era where classrooms ...
Gamification is a fairly new concept that involves the use of game elements in a non-game environmen...
Modern trends lead to innovative technologies in education, including the birth of digital and gamif...
Motivation plays important role that drives learning. The application of games for educational purpo...
Gamification represents a promising trend in education as a means of increasing students’ motivation...
[eng] Learning a second language is currently a vital process that every human being meets in their ...
[EN] This paper focuses on a fairly new motivational technique, the so-called Gamification, which co...
Gamification is the use of game elements in non-game contexts to improve learning and engagement Alt...
[EN] This paper focuses on a fairly new motivational technique, the so-called Gamification, which co...
This is a study on how gamification facilitates language learning. It is written from the point of v...
Motivation is the key word in the study of a foreign language. Teachers are eager to boost their Eng...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...