[eng] Learning a second language is currently a vital process that every human being meets in their educational process. The importance of learning new languages has become an essential process in a globalized world. However, learning is not always an engaging process, and students can easily become demotivated during the process. Many educational centres use traditional methodologies to teach English. Teachers explain grammar rules, new vocabulary and then, students do some exercises. This way of teaching generates monotonous and boring learning experiences for these students, and they end with no motivation to keep learning second languages, especially English. Nevertheless, thanks to the development of emerging technologies, new methodol...
Gamification represents a promising trend in education as a means of increasing students’ motivation...
In the recent years, gamification has become an increasingly popular way to improve student engageme...
Gamification has been proposed as a way to make teaching and learning more engaging for students. De...
One major competence for learners in the 21st century is acquiring a second language (L2). Based on...
Gamification is a fairly new concept that involves the use of game elements in a non-game environmen...
Treball de fi de màster en Lingüística Teòrica i Aplicada. Tutor: Daniel Cassany.The present study i...
Modern trends lead to innovative technologies in education, including the birth of digital and gamif...
Motivation is the key word in the study of a foreign language. Teachers are eager to boost their Eng...
Digital gamification has been argued to be a fun and enjoyable method to support Learning English as...
This is a study on how gamification facilitates language learning. It is written from the point of v...
This article explores the transformative impact of gamification on English language education. Gamif...
[eng] Globalization and new technologies have irreversibly changed the way 21st-century society int...
Language games have always been the reinforcement activities in second language acquisition. Such ac...
[eng] This dissertation aimed at exploring the use of different gamification tools to learn English...
[EN] This paper focuses on a fairly new motivational technique, the so-called Gamification, which co...
Gamification represents a promising trend in education as a means of increasing students’ motivation...
In the recent years, gamification has become an increasingly popular way to improve student engageme...
Gamification has been proposed as a way to make teaching and learning more engaging for students. De...
One major competence for learners in the 21st century is acquiring a second language (L2). Based on...
Gamification is a fairly new concept that involves the use of game elements in a non-game environmen...
Treball de fi de màster en Lingüística Teòrica i Aplicada. Tutor: Daniel Cassany.The present study i...
Modern trends lead to innovative technologies in education, including the birth of digital and gamif...
Motivation is the key word in the study of a foreign language. Teachers are eager to boost their Eng...
Digital gamification has been argued to be a fun and enjoyable method to support Learning English as...
This is a study on how gamification facilitates language learning. It is written from the point of v...
This article explores the transformative impact of gamification on English language education. Gamif...
[eng] Globalization and new technologies have irreversibly changed the way 21st-century society int...
Language games have always been the reinforcement activities in second language acquisition. Such ac...
[eng] This dissertation aimed at exploring the use of different gamification tools to learn English...
[EN] This paper focuses on a fairly new motivational technique, the so-called Gamification, which co...
Gamification represents a promising trend in education as a means of increasing students’ motivation...
In the recent years, gamification has become an increasingly popular way to improve student engageme...
Gamification has been proposed as a way to make teaching and learning more engaging for students. De...