Probabilistic logic programming can be used to model domains with complex and uncertain relationships among entities. While the problem of learning the parameters of such programs has been considered by various authors, the problem of learning the structure is yet to be explored in depth. In this work we present an approximate search method based on a one-player game approach, called LEMUR. It sees the problem of learning the structure of a probabilistic logic program as a multi-armed bandit problem, relying on the Monte-Carlo tree search UCT algorithm that combines the precision of tree search with the generality of random sampling. LEMUR works by modifying the UCT algorithm in a fashion similar to FUSE, that considers a finite unknown hor...
Abstract We discuss how to learn non-recursive directed probabilistic logical models from relational...
As a method of artificial intelligence, Monte Carlo tree search has been widely adopted in the last...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
Probabilistic logic programming can be used to model domains with complex and uncertain relationship...
Abstract—Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorith...
Abstract—Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorith...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Abstract—The application of multi-armed bandit (MAB) algo-rithms was a critical step in the developm...
Monte Carlo tree search (MCTS) is a sampling and simulation based technique for searching in large s...
The Monte-Carlo method in games and puzzles consists in playing random games called playouts in orde...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to g...
Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While...
Recently, there has been an increasing interest in probabilistic logical models and a variety of suc...
Abstract. While Monte Carlo Tree Search (MCTS) represented a revolution in game related AI research,...
Abstract We discuss how to learn non-recursive directed probabilistic logical models from relational...
As a method of artificial intelligence, Monte Carlo tree search has been widely adopted in the last...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
Probabilistic logic programming can be used to model domains with complex and uncertain relationship...
Abstract—Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorith...
Abstract—Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorith...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Abstract—The application of multi-armed bandit (MAB) algo-rithms was a critical step in the developm...
Monte Carlo tree search (MCTS) is a sampling and simulation based technique for searching in large s...
The Monte-Carlo method in games and puzzles consists in playing random games called playouts in orde...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to g...
Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While...
Recently, there has been an increasing interest in probabilistic logical models and a variety of suc...
Abstract. While Monte Carlo Tree Search (MCTS) represented a revolution in game related AI research,...
Abstract We discuss how to learn non-recursive directed probabilistic logical models from relational...
As a method of artificial intelligence, Monte Carlo tree search has been widely adopted in the last...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...