With the development of the times, games, which is the basis of entertainment medium, has gradually become the tool of learning for human beings and finally promote the development of serious games. As we know that the interactive experience and aesthetic experience of games are all obtained from game icons. As the communication bridge between players and games, the functional game icons in serious games have evolved from single symbols to diversified styles icons. With the experiment method like semantic differential and similarity computation, this paper has acquired functional icons of high matching quality and recreated them with emotional design. The case study presented in this thesis demonstrated that in a multitude of serious games...
As the improvement of education technology in the IR 4.0 era, studying the approach to graphic style...
The role of visual design in educational games is not only for beauty, but also for critical motivat...
In this master thesis, we studied the effect of the use of graphical personification in multimedia l...
With the development of the times, games, which is the basis of entertainment medium, has gradually ...
Mobile games are developing rapidly as an important part of the national economy. Gameplay is an imp...
This study has examined what design principles help make more understandable UI icons and what aspec...
This study has examined what design principles help make more understandable UI icons and what aspec...
In serious game development, graphic design needs to be eye-catching, while also depicting subject m...
In serious game development, graphic design needs to be eye-catching, while also depicting subject m...
Perception of icons is one of the most important elements of graphical user interface in information...
This paper introduces Iconoscope, a game aiming to foster the creativity of a young target audience ...
How do customers make selections from among millions of smartphone apps? In this study, we analyzed ...
Purpose: Customization by segmenting within human–computer interaction is an emerging phenomenon. Ap...
Purpose: Customization by segmenting within human–computer interaction is an emerging phenomenon. Ap...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
As the improvement of education technology in the IR 4.0 era, studying the approach to graphic style...
The role of visual design in educational games is not only for beauty, but also for critical motivat...
In this master thesis, we studied the effect of the use of graphical personification in multimedia l...
With the development of the times, games, which is the basis of entertainment medium, has gradually ...
Mobile games are developing rapidly as an important part of the national economy. Gameplay is an imp...
This study has examined what design principles help make more understandable UI icons and what aspec...
This study has examined what design principles help make more understandable UI icons and what aspec...
In serious game development, graphic design needs to be eye-catching, while also depicting subject m...
In serious game development, graphic design needs to be eye-catching, while also depicting subject m...
Perception of icons is one of the most important elements of graphical user interface in information...
This paper introduces Iconoscope, a game aiming to foster the creativity of a young target audience ...
How do customers make selections from among millions of smartphone apps? In this study, we analyzed ...
Purpose: Customization by segmenting within human–computer interaction is an emerging phenomenon. Ap...
Purpose: Customization by segmenting within human–computer interaction is an emerging phenomenon. Ap...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
As the improvement of education technology in the IR 4.0 era, studying the approach to graphic style...
The role of visual design in educational games is not only for beauty, but also for critical motivat...
In this master thesis, we studied the effect of the use of graphical personification in multimedia l...