This paper introduces Iconoscope, a game aiming to foster the creativity of a young target audience in formal or infor-mal educational settings. At the core of the Iconoscope de-sign is the creative, playful interpretation of word-concepts via the construction of visual icons. In addition to that, the game rewards ambiguity via a scoring system which favors icons that dichotomize public opinion. The game is played by a group of players, with each player attempting to guess which of the concepts provided by the system is represented by each opponent’s created icon. Through the social interac-tion that emerges, Iconoscope prompts co-creativity within a group of players; in addition, the game offers the poten-tial of human-machine co-creativit...
This paper aims to investigate the conditioning that the use of playful games requires the role of ...
A well-discussed problem is how to attract a new public to computer programming, and especially how ...
A well-discussed problem is how to attract a new public to computer programming, and especially how ...
The desire to use learning games in education is increasing, but the development of games for learni...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
With the development of media technology and game evolution, games are endowed with multiple purpose...
This thesis is dedicated to educational computer games. It also contains a rough design for educatio...
A person plays to relax and to take a break from serious life. Traces of the oldest board games date...
This paper reports a study conducted on enabling teaching higher order thinking skills among kids ag...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
Games have been present since the very beginning of civilizations. People have always discovered the...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
This paper aims to investigate the conditioning that the use of playful games requires the role of ...
In this paper we argue that there is a need for digital games that could be easy to alter by young l...
This paper aims to investigate the conditioning that the use of playful games requires the role of ...
A well-discussed problem is how to attract a new public to computer programming, and especially how ...
A well-discussed problem is how to attract a new public to computer programming, and especially how ...
The desire to use learning games in education is increasing, but the development of games for learni...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
With the development of media technology and game evolution, games are endowed with multiple purpose...
This thesis is dedicated to educational computer games. It also contains a rough design for educatio...
A person plays to relax and to take a break from serious life. Traces of the oldest board games date...
This paper reports a study conducted on enabling teaching higher order thinking skills among kids ag...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
Games have been present since the very beginning of civilizations. People have always discovered the...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
This paper aims to investigate the conditioning that the use of playful games requires the role of ...
In this paper we argue that there is a need for digital games that could be easy to alter by young l...
This paper aims to investigate the conditioning that the use of playful games requires the role of ...
A well-discussed problem is how to attract a new public to computer programming, and especially how ...
A well-discussed problem is how to attract a new public to computer programming, and especially how ...