The Video Games Industry has learned through trial and error how to make digital games appeal to broad audiences. Qualities such as pleasing aesthetics, appealing story and con cise playability are requirements for player engagement. However, there is a tendency for making games easier to support entry-level players. While this is a respectful approach to embrace casual players, it might bore skillful players which dedicate more time to gaming. One interesting solution to this problem is the concept of "adaptive difficulty". Instead of reducing difficulty curves to finite menu options such as "Easy" and "Hard", difficulty is treated as a set of in-game continuous variables in multiple layers, each per taining to a specific set of the game’s...
O objetivo desta dissertação é a investigação das características de múltiplos videojogos e a anális...
Procedural Content Generation (PCG) techniques can be used to automatically generate game content or...
When developing a video game it is important that the game be balanced in the sense that it is neith...
As areas de modelagem de jogador e sistemas adaptativos sao relevantes para jogos ao permitir que o ...
O Ajuste Dinâmico de Dificuldade (DDA) consiste em uma alternativa para o balanceamento estático de ...
No matter how advance the game AI is, it falls victim to repetitive behavior which after certain int...
Dynamic difficulty adjustment (DDA) is a method of automatically modifying a game’s features, behavi...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...
Computer games are frustrating if they are too difficult, but boring if they are too easy. This thes...
Adventure! The Paladin Order foi um projecto ambicioso que começou por ser desenvolvido como um vid...
Personalization and adaptivity can promote motivated usage, increased user acceptance, and user iden...
Automatic generation of game levels improves replayability and also allows content adaptation. One i...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...
Auto-dynamic difficulty, difficulty adjustment in games Providing gameplay that is satisfying to a b...
One of the challenges that a computer game developer faces when creating a new game is getting the d...
O objetivo desta dissertação é a investigação das características de múltiplos videojogos e a anális...
Procedural Content Generation (PCG) techniques can be used to automatically generate game content or...
When developing a video game it is important that the game be balanced in the sense that it is neith...
As areas de modelagem de jogador e sistemas adaptativos sao relevantes para jogos ao permitir que o ...
O Ajuste Dinâmico de Dificuldade (DDA) consiste em uma alternativa para o balanceamento estático de ...
No matter how advance the game AI is, it falls victim to repetitive behavior which after certain int...
Dynamic difficulty adjustment (DDA) is a method of automatically modifying a game’s features, behavi...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...
Computer games are frustrating if they are too difficult, but boring if they are too easy. This thes...
Adventure! The Paladin Order foi um projecto ambicioso que começou por ser desenvolvido como um vid...
Personalization and adaptivity can promote motivated usage, increased user acceptance, and user iden...
Automatic generation of game levels improves replayability and also allows content adaptation. One i...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...
Auto-dynamic difficulty, difficulty adjustment in games Providing gameplay that is satisfying to a b...
One of the challenges that a computer game developer faces when creating a new game is getting the d...
O objetivo desta dissertação é a investigação das características de múltiplos videojogos e a anális...
Procedural Content Generation (PCG) techniques can be used to automatically generate game content or...
When developing a video game it is important that the game be balanced in the sense that it is neith...