Auto-dynamic difficulty, difficulty adjustment in games Providing gameplay that is satisfying to a broad player audience is an appealing goal to game developers. Considering the wide range of player skill, emotional motivators, and tolerance for frustration, it is simply impossible for developers to deliver a game with an appropriate level of challenge and difficulty to satisfy all players using conventional techniques. Auto-dynamic difficulty, however, is a technique for adjusting gameplay to better suit player needs and expectations that holds promise to overcome this problem. This paper presents an experimental testbed to enable auto-dynamic difficulty adjustment in games. Not only does this testbed environment provide facilities for con...
Motivated by applications in electronic games as well as teaching systems, we investigate the proble...
This work focuses on the combination of two key concepts: Dynamic Difficulty Adjustment/Adaptation (...
For many video game developers, designing an adversary or adversarial environment that is engaging b...
When developing a video game it is important that the game be balanced in the sense that it is neith...
Dynamic difficulty adjustment (DDA) is a method of automatically modifying a game’s features, behavi...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...
ABSTRACT i In this thesis, a modern approach for balancing video games calledDynamic Difficulty Adju...
Matching game difficulty to player ability is a crucial step toward a rewarding player experience, y...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...
The rapid growth of the entertainment industry has driven the requirement for more efficient develop...
Video games are a major source of entertainment and is starting to be studied in detail. However, vi...
The balance between player competence and the challenge presented by a task has been acknowledged as...
Matching game difficulty to player ability is a crucial step toward a rewarding player experience, y...
Motivated by applications in electronic games as well as teaching systems, we investigate the proble...
© 2019 Association for Computing Machinery. Providing a challenging Artificial Intelligent opponent ...
Motivated by applications in electronic games as well as teaching systems, we investigate the proble...
This work focuses on the combination of two key concepts: Dynamic Difficulty Adjustment/Adaptation (...
For many video game developers, designing an adversary or adversarial environment that is engaging b...
When developing a video game it is important that the game be balanced in the sense that it is neith...
Dynamic difficulty adjustment (DDA) is a method of automatically modifying a game’s features, behavi...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...
ABSTRACT i In this thesis, a modern approach for balancing video games calledDynamic Difficulty Adju...
Matching game difficulty to player ability is a crucial step toward a rewarding player experience, y...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...
The rapid growth of the entertainment industry has driven the requirement for more efficient develop...
Video games are a major source of entertainment and is starting to be studied in detail. However, vi...
The balance between player competence and the challenge presented by a task has been acknowledged as...
Matching game difficulty to player ability is a crucial step toward a rewarding player experience, y...
Motivated by applications in electronic games as well as teaching systems, we investigate the proble...
© 2019 Association for Computing Machinery. Providing a challenging Artificial Intelligent opponent ...
Motivated by applications in electronic games as well as teaching systems, we investigate the proble...
This work focuses on the combination of two key concepts: Dynamic Difficulty Adjustment/Adaptation (...
For many video game developers, designing an adversary or adversarial environment that is engaging b...