After considering the exponential spread of new technologies that have led to the uncontrolled use of video games and mobile devices that are ubiquitous and difficult to deny among children and adolescents, there is more and more awareness on the consequent problems of inactivity and increase in childhood obesity Because of this. This is why experts have focused more attention on how to positively influence both the type of digital video games used and the purpose for which children play with them. The “Exergames” topic has been discussed as a possible tool to influence the experience of time on screen during childhood. This work derives from a bibliographical research on “Exergames” and their potential, conducted between 2010 and 2018 with...
We evaluated the effects of an active videogame (AVG) intervention (Sony [Tokyo, Japan] PlayStation(...
In an era of increasing technology use, it has been recognized that children and adolescents have be...
From the sociology’s point of view, school age children are known as generation Z, a group known for...
After considering the exponential spread of new technologies that have led to the uncontrolled use o...
After considering the exponential spread of new technologies that have led to the uncontrolled use o...
Improper use of electronic media is considered a major contributing factor to childhood obesity. How...
Childhood obesity is a phenomenon that is of great concern in many communities. Decreased levels of ...
In the last decade, active video games (exergames) have been proposed in obesity prevention and trea...
Abstract: Childhood obesity is a major phenomenon that has been dramatically spread in different cou...
Active video games (AVGs) have gained interest as a way to increase physical activity in children an...
There has been increased research interest in the use of active video games (in which players physic...
Energy expenditure studies have shown that playing Active Video Games (AVGs) is positively associate...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Exergaming, or active video gaming, has become an emerging trend in fitness, education and health se...
Videogames in general have been maligned for causing obesity because of their inherent sedentariness...
We evaluated the effects of an active videogame (AVG) intervention (Sony [Tokyo, Japan] PlayStation(...
In an era of increasing technology use, it has been recognized that children and adolescents have be...
From the sociology’s point of view, school age children are known as generation Z, a group known for...
After considering the exponential spread of new technologies that have led to the uncontrolled use o...
After considering the exponential spread of new technologies that have led to the uncontrolled use o...
Improper use of electronic media is considered a major contributing factor to childhood obesity. How...
Childhood obesity is a phenomenon that is of great concern in many communities. Decreased levels of ...
In the last decade, active video games (exergames) have been proposed in obesity prevention and trea...
Abstract: Childhood obesity is a major phenomenon that has been dramatically spread in different cou...
Active video games (AVGs) have gained interest as a way to increase physical activity in children an...
There has been increased research interest in the use of active video games (in which players physic...
Energy expenditure studies have shown that playing Active Video Games (AVGs) is positively associate...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Exergaming, or active video gaming, has become an emerging trend in fitness, education and health se...
Videogames in general have been maligned for causing obesity because of their inherent sedentariness...
We evaluated the effects of an active videogame (AVG) intervention (Sony [Tokyo, Japan] PlayStation(...
In an era of increasing technology use, it has been recognized that children and adolescents have be...
From the sociology’s point of view, school age children are known as generation Z, a group known for...