There has been increased research interest in the use of active video games (in which players physically interact with images onscreen) as a means to promote physical activity in children. The aim of this review was to assess active video games as a means of increasing energy expenditure and physical activity behavior in children. Studies were obtained from computerized searches of multiple electronic bibliographic databases. The last search was conducted in December 2008. Eleven studies focused on the quantification of the energy cost associated with playing active video games, and eight studies focused on the utility of active video games as an intervention to increase physical activity in children. Compared with traditional nonactive vid...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
Introduction. Interactive electronic games are popular and are believed to contribute to physical ac...
(1) Background: Poor levels of physical fitness and motor skills are problems for today’s children. ...
Active video games (AVGs) have gained interest as a way to increase physical activity in children an...
Background: Despite current physical activity (PA) guidelines, children spend an average of 1-3 hour...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Children are becoming more inactive and are spending a significant proportion of their time particip...
This study sought to quantify the energy expenditure and physical activity associ-ated with playing ...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
Our research indicated that 10–12-year-old children receiving two active Wii (Nintendo; Nintendo of...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
The effect of active video games (AVGs) on acute energy expenditure has previously been reported; ho...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
Introduction. Interactive electronic games are popular and are believed to contribute to physical ac...
(1) Background: Poor levels of physical fitness and motor skills are problems for today’s children. ...
Active video games (AVGs) have gained interest as a way to increase physical activity in children an...
Background: Despite current physical activity (PA) guidelines, children spend an average of 1-3 hour...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Children are becoming more inactive and are spending a significant proportion of their time particip...
This study sought to quantify the energy expenditure and physical activity associ-ated with playing ...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
Our research indicated that 10–12-year-old children receiving two active Wii (Nintendo; Nintendo of...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
The effect of active video games (AVGs) on acute energy expenditure has previously been reported; ho...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
Introduction. Interactive electronic games are popular and are believed to contribute to physical ac...
(1) Background: Poor levels of physical fitness and motor skills are problems for today’s children. ...