YesPhysics-based skin deformation methods can greatly improve the realism of character animation, but require non-trivial training, intensive manual intervention, and heavy numerical calculations. Due to these limitations, it is generally time-consuming to implement them, and difficult to achieve a high runtime efficiency. In order to tackle the above limitations caused by numerical calculations of physics-based skin deformation, we propose a simple and efficient analytical approach for physics-based skin deformations. Specifically, we (1) employ Fourier series to convert 3D mesh models into continuous parametric representations through a conversion algorithm, which largely reduces data size and computing time but still keeps high realism, ...
International audienceThis paper proposes a simple and efficient technique to enhance classical anim...
Geometric skinning techniques, such as smooth blending or dual-quaternions, are very popular in the ...
Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorit...
Physics-based skin deformation methods can greatly improve the realism of character animation, but ...
In the area of character animation, skin surface modelling, rigging and skin deforamtion are three e...
Animated characters play an important role in the field of computer animation, simulation and games....
We present a new skin deformation method to create dynamic skin deformations in this paper. The core...
Character animation is a vital component of contemporary computer games, animated feature films and ...
This thesis describes the results of our research into realistic skin and model deformation methods ...
International audienceThis paper presents a novel method for deforming the skin of 3D characters in ...
Skinning is an indispensable component of the content creation pipeline for character animation in t...
Character animation is a vital component of contemporary computer games, animated feature films and ...
Skin sliding is the phenomenon of the skin moving over underlying layers of fat, muscle and bone. Du...
A widely used method for character animation involves embedding a simple skeleton with a character m...
Most current methods for character skinning can be categorized into 1) geometric techniques, which a...
International audienceThis paper proposes a simple and efficient technique to enhance classical anim...
Geometric skinning techniques, such as smooth blending or dual-quaternions, are very popular in the ...
Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorit...
Physics-based skin deformation methods can greatly improve the realism of character animation, but ...
In the area of character animation, skin surface modelling, rigging and skin deforamtion are three e...
Animated characters play an important role in the field of computer animation, simulation and games....
We present a new skin deformation method to create dynamic skin deformations in this paper. The core...
Character animation is a vital component of contemporary computer games, animated feature films and ...
This thesis describes the results of our research into realistic skin and model deformation methods ...
International audienceThis paper presents a novel method for deforming the skin of 3D characters in ...
Skinning is an indispensable component of the content creation pipeline for character animation in t...
Character animation is a vital component of contemporary computer games, animated feature films and ...
Skin sliding is the phenomenon of the skin moving over underlying layers of fat, muscle and bone. Du...
A widely used method for character animation involves embedding a simple skeleton with a character m...
Most current methods for character skinning can be categorized into 1) geometric techniques, which a...
International audienceThis paper proposes a simple and efficient technique to enhance classical anim...
Geometric skinning techniques, such as smooth blending or dual-quaternions, are very popular in the ...
Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorit...