Skin sliding is the phenomenon of the skin moving over underlying layers of fat, muscle and bone. Due to the complex interconnections between these separate layers and their differing elasticity properties, it is difficult to model and expensive to compute. We present a novel method to simulate this phenomenon at real--time by remeshing the surface based on a parameter space resampling. In order to evaluate the surface parametrization, we borrow a technique from structural engineering known as the force density method which solves for an energy minimizing form with a sparse linear system. Our method creates a realistic approximation of skin sliding in real--time, reducing texture distortions in the region of the deformation. In addition it ...
The creation of character animation of humans, animals, or plants plays one of the most important ro...
Abstract Deformation of skin and muscle is essential for bringing an animated character to life. Thi...
International audienceThis paper proposes a simple and efficient technique to enhance classical anim...
Skin sliding is the phenomenon of the skin moving over underlying layers of fat, mus-cle and bone. D...
Physics-based skin deformation methods can greatly improve the realism of character animation, but ...
YesPhysics-based skin deformation methods can greatly improve the realism of character animation, bu...
Real-time animations are limited by a computational budget and often trade realism for performance. ...
This thesis describes the results of our research into realistic skin and model deformation methods ...
In the area of character animation, skin surface modelling, rigging and skin deforamtion are three e...
Animated characters play an important role in the field of computer animation, simulation and games....
International audienceThis paper presents a novel method for deforming the skin of 3D characters in ...
International audienceMost current methods for character skinning can be categorized into 1) geometr...
We present a new skin deformation method to create dynamic skin deformations in this paper. The core...
We introduce a novel and efficient simulation technique for generating physics-based skinning animat...
Traditional animation of characters relies on the design of an external shape, called the skin, and ...
The creation of character animation of humans, animals, or plants plays one of the most important ro...
Abstract Deformation of skin and muscle is essential for bringing an animated character to life. Thi...
International audienceThis paper proposes a simple and efficient technique to enhance classical anim...
Skin sliding is the phenomenon of the skin moving over underlying layers of fat, mus-cle and bone. D...
Physics-based skin deformation methods can greatly improve the realism of character animation, but ...
YesPhysics-based skin deformation methods can greatly improve the realism of character animation, bu...
Real-time animations are limited by a computational budget and often trade realism for performance. ...
This thesis describes the results of our research into realistic skin and model deformation methods ...
In the area of character animation, skin surface modelling, rigging and skin deforamtion are three e...
Animated characters play an important role in the field of computer animation, simulation and games....
International audienceThis paper presents a novel method for deforming the skin of 3D characters in ...
International audienceMost current methods for character skinning can be categorized into 1) geometr...
We present a new skin deformation method to create dynamic skin deformations in this paper. The core...
We introduce a novel and efficient simulation technique for generating physics-based skinning animat...
Traditional animation of characters relies on the design of an external shape, called the skin, and ...
The creation of character animation of humans, animals, or plants plays one of the most important ro...
Abstract Deformation of skin and muscle is essential for bringing an animated character to life. Thi...
International audienceThis paper proposes a simple and efficient technique to enhance classical anim...