The integration of technology, namely virtual reality, with arts is implemented in this paper. An observational study is performed by replicating an actual museum by a Swiss-Lebanese artist and having user experience it in a virtual immersive environment. Data is then collected to monitor the user experience and its effects on his emotional and psychological state. This information is used to reflect on future developments and enhancements to elevate the user experience and potentially upgrade it with further advanced technologies
Virtual museums should not live on the internet through traditional applications sharing collections...
Virtual museums should not live on the internet through traditional applications sharing collections...
Its use creates the need for more growth and development in all fields so that the individual can co...
Recent advancements in virtual reality both on the hardware and software front have made high-qualit...
Visits to art museums are not appealing to a wide sector of the public, limiting in that way the exp...
As the technology progresses, VR becomes more widespread and finds uses outside of gaming. One of th...
In today’s world we are surrounded by a wonderful array of technologies. We have absorbed many incre...
This paper discusses non-photorealistic virtual reality artwork and designing navigational cues. Vir...
Ubiquitous computing brings new possibilities to museum exhibits. It is difficult for proposal using...
Virtual museums should not live on the internet through traditional applications sharing collections...
Virtual museums should not live on the internet through traditional applications sharing collections...
Virtual museums should not live on the internet through traditional applications sharing collections...
As computer-driven display technology becomes more powerful and accessible, the online, virtual art ...
Virtual museums should not live on the internet through traditional applications sharing collections...
Virtual museums should not live on the internet through traditional applications sharing collections...
Virtual museums should not live on the internet through traditional applications sharing collections...
Virtual museums should not live on the internet through traditional applications sharing collections...
Its use creates the need for more growth and development in all fields so that the individual can co...
Recent advancements in virtual reality both on the hardware and software front have made high-qualit...
Visits to art museums are not appealing to a wide sector of the public, limiting in that way the exp...
As the technology progresses, VR becomes more widespread and finds uses outside of gaming. One of th...
In today’s world we are surrounded by a wonderful array of technologies. We have absorbed many incre...
This paper discusses non-photorealistic virtual reality artwork and designing navigational cues. Vir...
Ubiquitous computing brings new possibilities to museum exhibits. It is difficult for proposal using...
Virtual museums should not live on the internet through traditional applications sharing collections...
Virtual museums should not live on the internet through traditional applications sharing collections...
Virtual museums should not live on the internet through traditional applications sharing collections...
As computer-driven display technology becomes more powerful and accessible, the online, virtual art ...
Virtual museums should not live on the internet through traditional applications sharing collections...
Virtual museums should not live on the internet through traditional applications sharing collections...
Virtual museums should not live on the internet through traditional applications sharing collections...
Virtual museums should not live on the internet through traditional applications sharing collections...
Its use creates the need for more growth and development in all fields so that the individual can co...