In my bachelor thesis I will be describing the origin of PC game since its initial idea until its very own realisation in form of the final project. Firstly, I will go over basic game knowledge and graphic game design. Afterwards I will stop by the usage of each software, what are they being mostly used for and most importantly why they are being used in the industry. At the end of the theoretical part, I’ll introduce game engine, which was used when making the game. I will begin the practical part of my bachelor thesis with preparation of models which I used in the game. That includes creating, texturing and to end things off, applying the models into the game engine with all needed elements. I will be describing workflow and connectivity ...