Video games have been primarily used for recreational purposes, however over the last few years the healthcare field has taken an interest in them. Traditionally, video games were primarily used for recreational purposes but as technology has evolved, video games are now being used to improve patient health outcomes and improve the way physicians and medical professionals practice medicine. While there may be some adverse effects associated with gaming, the benefits outweigh them. This paper discusses the positive impact video games have had in healthcare including, medical training, anxiety management, and physical therapy
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
Serious game is now a multi-billion dollar industry and is still growing steadily in many sectors. A...
Abstract Background: As technology has advanced, use video games can make an impact an adolescent’s ...
This paper seeks to evaluate if video games are useful as more than just entertainment. The researc...
Although a great deal of media attention has been given to the negative effects of playing video gam...
Context: Video games represent a multibillion-dollar industry in the U.S. Although video gaming has ...
CONTEXT: Video games represent a multibillion-dollar industry in the U.S. Although video gaming has ...
CONTEXT: Video games represent a multibillion-dollar industry in the U.S. Although video gaming has ...
Context: Video games represent a multibillion-dollar industry in the U.S. Although video gaming has ...
The video game industry has become the largest media industry in the world, dwarfing even the movie ...
Serious game is now a multi-billion dollar industry and is still growing steadily in many sectors. A...
Emerging research suggests that commercial, off-the-shelf video games have potential applications in...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
There is a long history of using videogames in a therapeutic capacity including rehabilitation for s...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
Serious game is now a multi-billion dollar industry and is still growing steadily in many sectors. A...
Abstract Background: As technology has advanced, use video games can make an impact an adolescent’s ...
This paper seeks to evaluate if video games are useful as more than just entertainment. The researc...
Although a great deal of media attention has been given to the negative effects of playing video gam...
Context: Video games represent a multibillion-dollar industry in the U.S. Although video gaming has ...
CONTEXT: Video games represent a multibillion-dollar industry in the U.S. Although video gaming has ...
CONTEXT: Video games represent a multibillion-dollar industry in the U.S. Although video gaming has ...
Context: Video games represent a multibillion-dollar industry in the U.S. Although video gaming has ...
The video game industry has become the largest media industry in the world, dwarfing even the movie ...
Serious game is now a multi-billion dollar industry and is still growing steadily in many sectors. A...
Emerging research suggests that commercial, off-the-shelf video games have potential applications in...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
There is a long history of using videogames in a therapeutic capacity including rehabilitation for s...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
Serious game is now a multi-billion dollar industry and is still growing steadily in many sectors. A...
Abstract Background: As technology has advanced, use video games can make an impact an adolescent’s ...