Emerging research suggests that commercial, off-the-shelf video games have potential applications in preventive and therapeutic medicine. Despite these promising findings, systematic efforts to characterize and better understand this potential have not been undertaken. Serious academic study of the therapeutic potential of commercial video games faces several challenges, including a lack of standard terminology, rapidly changing technology, societal attitudes toward video games, and understanding and accounting for complex interactions between individual, social, and cultural health determinants. As a vehicle to launch a new interdisciplinary research agenda, the present paper provides background information on the use of commercial video g...
This paper seeks to evaluate if video games are useful as more than just entertainment. The researc...
CONTEXT: Video games represent a multibillion-dollar industry in the U.S. Although video gaming has ...
Video games have been primarily used for recreational purposes, however over the last few years the ...
Contains fulltext : 197921.pdf (publisher's version ) (Open Access)Emerging resear...
Emerging research suggests that commercial, off-the-shelf video games have potential applications in...
Emerging research suggests that commercial, off-the-shelf video games have potential applications in...
peer-reviewedGlobally, depression and anxiety are the two most prevalent mental health disorders. Th...
Therapeutic serious video games are advancing rapidly in the field of mental health, targeting a num...
Therapeutic serious video games are advancing rapidly in the field of mental health, targeting a num...
This paper is a review of the state of play of research linking videogaming and flourishing, and exp...
Context: Video games represent a multibillion-dollar industry in the U.S. Although video gaming has ...
Background: There has been research on the use of offl ine video games for therapeutic purposes but ...
CONTEXT: Video games represent a multibillion-dollar industry in the U.S. Although video gaming has ...
Context: Video games represent a multibillion-dollar industry in the U.S. Although video gaming has ...
There is a long history of using videogames in a therapeutic capacity including rehabilitation for s...
This paper seeks to evaluate if video games are useful as more than just entertainment. The researc...
CONTEXT: Video games represent a multibillion-dollar industry in the U.S. Although video gaming has ...
Video games have been primarily used for recreational purposes, however over the last few years the ...
Contains fulltext : 197921.pdf (publisher's version ) (Open Access)Emerging resear...
Emerging research suggests that commercial, off-the-shelf video games have potential applications in...
Emerging research suggests that commercial, off-the-shelf video games have potential applications in...
peer-reviewedGlobally, depression and anxiety are the two most prevalent mental health disorders. Th...
Therapeutic serious video games are advancing rapidly in the field of mental health, targeting a num...
Therapeutic serious video games are advancing rapidly in the field of mental health, targeting a num...
This paper is a review of the state of play of research linking videogaming and flourishing, and exp...
Context: Video games represent a multibillion-dollar industry in the U.S. Although video gaming has ...
Background: There has been research on the use of offl ine video games for therapeutic purposes but ...
CONTEXT: Video games represent a multibillion-dollar industry in the U.S. Although video gaming has ...
Context: Video games represent a multibillion-dollar industry in the U.S. Although video gaming has ...
There is a long history of using videogames in a therapeutic capacity including rehabilitation for s...
This paper seeks to evaluate if video games are useful as more than just entertainment. The researc...
CONTEXT: Video games represent a multibillion-dollar industry in the U.S. Although video gaming has ...
Video games have been primarily used for recreational purposes, however over the last few years the ...