Serious game is now a multi-billion dollar industry and is still growing steadily in many sectors. As a major subset of serious games, designing and developing Virtual Reality (VR), Augmented Reality (AR), and serious games or adopting off-the-shelf games to support medical education, rehabilitation, or promote health has become a promising frontier in the healthcare sector since 2004, because games technology is inexpensive, widely available, fun and entertaining for people of all ages, with various health conditions and different sensory, motor, and cognitive capabilities. In this chapter, we provide the reader an overview of the book with a perspective of future trends of VR, AR simulation and serious games for healthcare
NextMed convened the Medicine Meets Virtual Reality 22 (MMVR 22) conference in 2016. Since 1992, th...
Virtual reality (VR) technology has the ability to create a simulated environment that can be experi...
In recent decades, the usage of augmented reality (AR) and virtual reality (VR) games for safety tra...
Serious game is now a multi-billion dollar industry and is still growing steadily in many sectors. A...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
This chapter discusses the applications and solutions of emerging Virtual Reality (VR) and video gam...
This book provides a detailed update on the applications of Serious Games in Healthcare and Educatio...
Virtual Reality (VR) is often associated with the gaming business, the advancement isn't just about ...
Virtual reality (VR) and augmented reality (AR) have long histories in the healthcare sector, offeri...
Immersive technologies such as virtual reality is continuing to alter cross-industry applications by...
In the last two decades, the digital revolution has become one of the defining aspects of our curren...
Technological advancement in graphics and other human motion tracking hardware has promoted pushing ...
Virtual reality (VR) and augmented reality (AR) are two contemporary simulation models that are curr...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
NextMed convened the Medicine Meets Virtual Reality 22 (MMVR 22) conference in 2016. Since 1992, th...
Virtual reality (VR) technology has the ability to create a simulated environment that can be experi...
In recent decades, the usage of augmented reality (AR) and virtual reality (VR) games for safety tra...
Serious game is now a multi-billion dollar industry and is still growing steadily in many sectors. A...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
This chapter discusses the applications and solutions of emerging Virtual Reality (VR) and video gam...
This book provides a detailed update on the applications of Serious Games in Healthcare and Educatio...
Virtual Reality (VR) is often associated with the gaming business, the advancement isn't just about ...
Virtual reality (VR) and augmented reality (AR) have long histories in the healthcare sector, offeri...
Immersive technologies such as virtual reality is continuing to alter cross-industry applications by...
In the last two decades, the digital revolution has become one of the defining aspects of our curren...
Technological advancement in graphics and other human motion tracking hardware has promoted pushing ...
Virtual reality (VR) and augmented reality (AR) are two contemporary simulation models that are curr...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
NextMed convened the Medicine Meets Virtual Reality 22 (MMVR 22) conference in 2016. Since 1992, th...
Virtual reality (VR) technology has the ability to create a simulated environment that can be experi...
In recent decades, the usage of augmented reality (AR) and virtual reality (VR) games for safety tra...