The emergence of evolving search techniques (e.g., genetic algorithms) has paved the way for innovative character animation solutions. For example, generating human movements without key-frame data. Instead character animations can be created using biologically inspired algorithms in conjunction with physics-based systems. While the development of highly parallel processors, such as the graphical processing unit (GPU), has opened the door to performance accelerated techniques allowing us to solve complex physical simulations in reasonable time frames. The combined acceleration techniques in conjunction with sophisticated planning and control methodologies enable us to synthesize ever more realistic characters that go beyond pre-recorded rag...
In Computer Graphics L-systems represent a powerful rule-based language for modeling complex objects...
Believable character animation arises from a well orchestrated performance by a digital character. V...
Abstract: In this paper, we demonstrate an autonomous design of motion control of virtual creatures ...
The emergence of evolving search techniques (e.g., genetic algorithms) has paved the way for innovat...
This paper describes a method for automatically animating a virtual character based on the topology ...
Synthesizing the realistic motion of a humanoid is a very sophisticated task, studied in different r...
In this paper, we describe a genetic algorithm approach to simulate complex virtual character's lear...
The dominant paradigm for 3-D character animation requires an animator to specify the values for all...
We present an approach to articulated figure motion in which motion tasks are defined in terms of go...
The animation of virtual characters is a process that although supported by various software and har...
Modern films, games and virtual reality are highly dependent on convincing computer graphics. Models...
Figure 1: Examples of real-world characters: an autonomous dog-like robot capable of traversing chal...
In the Spacetime Constraints paradigm of animation, the animator specifies what a character should d...
The rule-based programming paradigm enhanced with genetic algorithms results in a versatile animatio...
Abstract. Key-framing and Inverse Kinematics are popular animation methods, but new ap-proaches are ...
In Computer Graphics L-systems represent a powerful rule-based language for modeling complex objects...
Believable character animation arises from a well orchestrated performance by a digital character. V...
Abstract: In this paper, we demonstrate an autonomous design of motion control of virtual creatures ...
The emergence of evolving search techniques (e.g., genetic algorithms) has paved the way for innovat...
This paper describes a method for automatically animating a virtual character based on the topology ...
Synthesizing the realistic motion of a humanoid is a very sophisticated task, studied in different r...
In this paper, we describe a genetic algorithm approach to simulate complex virtual character's lear...
The dominant paradigm for 3-D character animation requires an animator to specify the values for all...
We present an approach to articulated figure motion in which motion tasks are defined in terms of go...
The animation of virtual characters is a process that although supported by various software and har...
Modern films, games and virtual reality are highly dependent on convincing computer graphics. Models...
Figure 1: Examples of real-world characters: an autonomous dog-like robot capable of traversing chal...
In the Spacetime Constraints paradigm of animation, the animator specifies what a character should d...
The rule-based programming paradigm enhanced with genetic algorithms results in a versatile animatio...
Abstract. Key-framing and Inverse Kinematics are popular animation methods, but new ap-proaches are ...
In Computer Graphics L-systems represent a powerful rule-based language for modeling complex objects...
Believable character animation arises from a well orchestrated performance by a digital character. V...
Abstract: In this paper, we demonstrate an autonomous design of motion control of virtual creatures ...